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63 résultats
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The Effects of Digital Cameras Optics and Electronics for Material AcquisitionWorkshop on Material Appearance Modeling, Jun 2017, Helsinki, Finland. pp.1-4
Communication dans un congrès
hal-01576742v1
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Accurate computation of single scattering in participating media with refractive boundaries[Research Report] RR-8312, INRIA. 2014, pp.22
Rapport
hal-00829237v4
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Screen-Space Percentage-Closer Soft ShadowsACM SIGGRAPH 2010 Posters, Jul 2010, Los Angeles, CA, United States. pp.133, ⟨10.1145/1836845.1836987⟩
Communication dans un congrès
inria-00536256v1
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Interactive rendering of acquired materials on dynamic geometry using bandwidth predictionI3D - ACM Siggraph Symposium on Interactive 3D Graphics and Games, ACM Siggraph, Mar 2012, Costa Mesa, United States. pp.127-134, ⟨10.1145/2159616.2159637⟩
Communication dans un congrès
hal-00652066v4
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A Detail Preserving Neural Network Model for Monte Carlo DenoisingComputational Visual Media, 2020, 6, pp.157-168. ⟨10.1007/s41095-020-0167-7⟩
Article dans une revue
hal-02488602v1
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Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network ModelIEEE Transactions on Visualization and Computer Graphics, 2021, 27 (7), pp.3123-3134. ⟨10.1109/TVCG.2019.2963015⟩
Article dans une revue
hal-02486039v1
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A Practical Path Guiding Method for Participating MediaComputational Visual Media, 2020, 6, pp.37-51. ⟨10.1007/s41095-020-0160-1⟩
Article dans une revue
hal-02486014v1
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Fast Non-Linear Projections using Graphics HardwareI3D '08 - ACM Symposium on Interactive 3D Graphics and Games, Feb 2008, Redwood City, CA, United States. pp.107-114, ⟨10.1145/1342250.1342267⟩
Communication dans un congrès
hal-00257806v1
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Frequency Analysis and Sheared Reconstruction for Rendering Motion BlurACM Transactions on Graphics, 2009, 28 (3), pp.93:1-14. ⟨10.1145/1531326.1531399⟩
Article dans une revue
inria-00388461v1
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Scalable Real-Time Animation of RiversComputer Graphics Forum, 2009, Eurographics 2009, 28 (2), pp.239-248. ⟨10.1111/j.1467-8659.2009.01363.x⟩
Article dans une revue
inria-00345903v1
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Spectrum-preserving texture advection for animated fluids[Research Report] RR-6810, INRIA. 2009
Rapport
inria-00355827v5
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Simulation Photoréaliste de l'éclairage en Synthèse d'ImagesComputer Science [cs]. Université Joseph-Fourier - Grenoble I, 2007
HDR
tel-00379199v1
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A Physically-Based Reflectance Model Combining Reflection and Diffraction[Research Report] RR-8964, INRIA. 2016
Rapport
hal-01386157v1
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Constant-Cost Spatio-Angular Prefiltering of Glinty Appearance Using Tensor DecompositionACM Transactions on Graphics, 2022, 41 (2), pp.1-17. ⟨10.1145/3507915⟩
Article dans une revue
hal-03938085v1
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Identifying diffraction effects in measured reflectancesEurographics Workshop on Material Appearance Modeling, Jun 2015, Darmstadt, Germany. pp.31-34, ⟨10.2312/mam.20151201⟩
Communication dans un congrès
hal-01170614v1
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Multiscale Feature-Preserving Smoothing of Tomographic DataACM SIGGRAPH 2011 Posters, ACM, Aug 2011, Vancouver, Canada. pp.Article No. 63, ⟨10.1145/2037715.2037786⟩
Communication dans un congrès
inria-00611915v1
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Création de storyboards dynamiques pour la visualisation d'animations21èmes journées de l'Association Française d'Informatique Graphique (AFIG), Nov 2008, Toulouse, France
Communication dans un congrès
inria-00345907v1
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Fourier Depth of FieldACM Transactions on Graphics, 2009, 28 (2), pp.18:1--18:12. ⟨10.1145/1516522.1516529⟩
Article dans une revue
inria-00345902v1
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Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPUSymposium on Rendering, Rendering Techniques 2007, Jun 2007, Grenoble, France. pp.99-110, ⟨10.2312/EGWR/EGSR07/099-110⟩
Communication dans un congrès
hal-00171587v1
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Position-free multiple-bounce computations for smith microfacet BSDFsACM Transactions on Graphics, 2022, 41 (4), pp.1-14. ⟨10.1145/3528223.3530112⟩
Article dans une revue
hal-03937876v1
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Adaptive Matrix Completion for Fast Visibility Computations with Many Lights RenderingComputer Graphics Forum, 2020, Eurographics Symposium on Rendering 2020, 39 (4), pp.47-58. ⟨10.1111/cgf.14053⟩
Article dans une revue
hal-02873134v1
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Point-Based Light Transport for Participating Media with Refractive BoundariesEurographics Symposium on Rendering 2016 - Experimental Ideas & Implementations, Jun 2016, Dublin, Ireland. ⟨10.2312/sre20161216⟩
Communication dans un congrès
hal-01327239v2
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A Two-Scale Microfacet Reflectance Model Combining Reflection and DiffractionACM Transactions on Graphics, 2017, 36 (4), pp.12. ⟨10.1145/3072959.3073621⟩
Article dans une revue
hal-01515948v1
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Slope-space integrals for specular next event estimationACM Transactions on Graphics, 2020, 39 (6), pp.1-13. ⟨10.1145/3414685.3417811⟩
Article dans une revue
hal-03146049v1
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Lagrangian Texture Advection: Preserving both Spectrum and Velocity FieldIEEE Transactions on Visualization and Computer Graphics, 2011, 17 (11), pp.1612-1623. ⟨10.1109/TVCG.2010.263⟩
Article dans une revue
inria-00536064v2
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Hierarchical Screen Space Indirect Illumination For Video Games[Research Report] RR-7162, INRIA. 2009, pp.22
Rapport
inria-00442462v1
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Precomputed Multiple Scattering for Rapid Light Simulation in Participating MediaIEEE Transactions on Visualization and Computer Graphics, 2020, 26 (7), pp.2456-2470. ⟨10.1109/TVCG.2018.2890466⟩
Article dans une revue
hal-01970399v1
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Accurate fitting of measured reflectances using a Shifted Gamma micro-facet distributionComputer Graphics Forum, 2012, 31 (4), pp.1509-1518. ⟨10.1111/j.1467-8659.2012.03147.x⟩
Article dans une revue
istex
hal-00702304v1
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Real-Time Rough RefractionACM Siggraph Symposium on Interactive 3D Graphics and Games (I3D), Feb 2011, San Francisco, United States. pp.111-118, ⟨10.1145/1944745.1944764⟩
Communication dans un congrès
inria-00545955v5
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Unbiased Caustics Rendering Guided by Representative Specular PathsASIA 2022 - 15th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, Dec 2022, Daegu (Korea), South Korea. pp.1-8, ⟨10.1145/3550469.3555381⟩
Communication dans un congrès
hal-03938179v1
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