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Chapitre D'ouvrage Année : 2011

Advances on Watershed Processing on GPU Architecture

Résumé

This paper presents an overview on the advances of watershed processing algorithms executed on GPU architecture. The programming model, memory hierarchy and restrictions are discussed, and its influence on image processing algorithms detailed. The recently proposed algorithms of watershed transform for GPU computation are examined and briefly described. Its implementations are analyzed in depth and evaluations are made to compare them both on the GPU, against a CPU version and on two different GPU cards.
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Dates et versions

hal-00956170 , version 1 (06-03-2014)

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André Körbes, Giovani Bernardes Vitor, Roberto Alencar Lotufo, Janitovaqueiro Ferreira. Advances on Watershed Processing on GPU Architecture. Soille, Pierre and Pesaresi, Martino and Ouzounis, GeorgiosK. Mathematical Morphology and Its Applications to Image and Signal Processing, Springer Berlin Heidelberg, pp.260-271, 2011, 0302-9743. ⟨10.1007/978-3-642-21569-8_23⟩. ⟨hal-00956170⟩
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