Digital audio effects and physical modeling
Résumé
This article describes a research oriented in creating physical models that would transform and process sounds using the CORDIS-ANIMA formalism. Basically the idea was to explore for the first time systematically the capabilities of this physical modeling language and more precisely the GENESIS environment for the creation of Digital Audio Effects. This presentation introduces some elementary signal processing operations and properties using the compositional blocks of CORDIS-ANIMA. Also two physical models will be described that they behave like some classical filters and time varying filters. The idea and the challenge is to give a physical meaning to these widely used algorithms.
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