Implementing LNS using filtering units of GPUs
Résumé
Current GPUs offer specialized graphics hardware in addition to generic floating-point processing units. We propose a method which reuses specialized texture filtering units to perform piecewise polynomial evaluations, which helps accelerate LNS computations and can be used in combination with hardware-based transcendental functions.
Origine : Fichiers produits par l'(les) auteur(s)
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