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Communication Dans Un Congrès Année : 2006

Fast additive sound synthesis for real-time simulation of ocean surface

Résumé

The fastest additive sound synthesis methods are presented and used to compute and animate ocean surface. These sound methods are commonly used to efficiently sum a lot of sinusoidal components of the sound called partials. We consider the ocean waves as partials of a sound by shifting from the frequency and time domains to the wavenumber and space ones. Sound methods can therefore be used to compute coordi- nates of ocean surface points, and allow the rendering of real- istic ocean surfaces in real-time.

Domaines

Autre [cs.OH]
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Dates et versions

hal-00307929 , version 1 (29-07-2008)

Identifiants

  • HAL Id : hal-00307929 , version 1

Citer

Matthias Robine, Jocelyn Fréchot. Fast additive sound synthesis for real-time simulation of ocean surface. International conference on systems, signals and image processing (IWSSIP 2006), Sep 2006, Budapest, Hungary. pp.223--226. ⟨hal-00307929⟩

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