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Représentation, modélisation et génération procédurale de terrains

Jean-David Génevaux 1
1 GeoMod - Modélisation Géométrique, Géométrie Algorithmique, Fractales
LIRIS - Laboratoire d'InfoRmatique en Image et Systèmes d'information
Abstract : This PhD (entitled "Representation, modelisation and procedural generation of terrains") is related to movie and videogames digital content creation, especially natural scenes. Our work is dedicated to handle and to generate landscapes efficently. We propose a new model based on a construction tree inside which the user can handle parts of the terrain intuitively. We also present techniques to efficently visualize such model. Finally, we present a new algorithm for generating large-scale terrains exhibiting hierarchical structures based on their hydrographic networks: elevation is generated in a broad compliance to water-tansport principles without having to resort on costly hydraulic simulations.
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Contributor : Jean-David Génevaux <>
Submitted on : Wednesday, September 9, 2015 - 5:48:14 PM
Last modification on : Thursday, November 21, 2019 - 2:32:32 AM
Document(s) archivé(s) le : Monday, December 28, 2015 - 11:23:20 PM


Distributed under a Creative Commons Attribution - NoDerivatives 4.0 International License


  • HAL Id : tel-01196438, version 1


Jean-David Génevaux. Représentation, modélisation et génération procédurale de terrains. Modélisation et simulation. Université Lyon 2, 2015. Français. ⟨tel-01196438⟩



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