R. Aylett and M. Luck, Applying artificial intelligence to virtual reality : Intelligent virtual environments, Applied Artificial Intelligence, vol.14, issue.1, pp.3-32, 2000.

M. Baldauf, S. Dustdar, and F. Rosenberg, A survey on context-aware systems, International Journal of Ad Hoc and Ubiquitous Computing, vol.2, issue.4, pp.263-277, 2007.
DOI : 10.1504/IJAHUC.2007.014070

A. Barr, A. Edward, . Feigenbaum, R. Paul, and . Cohen, The handbook of artificial intelligence, 1981.

M. Bazire and P. Brézillon, Understanding Context Before Using It. Context, pages, pp.29-40, 2005.

A. Berthoz and J. Vercher, Le traité de la réalité virtuelle, 2006.

A. Bikakis and T. Patkos, Grigoris Antoniou, and D. A survey of semantics-based approaches for context reasoning in ambient intelligence, Ambient Intelligence, 2008.

R. A. Bolt, Put-that-there : Voice and gesture at the graphics interface of the 7th annual conference on Computer graphics, pp.262-270, 1980.

B. Bonis, J. Stamos, S. Vosinakis, I. Andreou, and T. Panayiotopoulos, A platform for virtual museums with personalized content. Multimedia Tools and Applications, pp.139-159, 2008.

P. L. Boudoin, interaction 3D adaptative : une approche basée sur les méthodes de traitement de données multi-capteurs, 2010.

P. Boudoin, S. Otmane, and M. Mallem, Fly Over , a 3D Interaction Technique for Navigation in Virtual Environments Independent from Tracking Devices, Virtual Reality, 2008.
URL : https://hal.archives-ouvertes.fr/hal-00339449

G. Bouyer, M. Bourdot, A. Doug, E. Bowman, J. J. Kruijff et al., Supervision of Task-Oriented Multimodal Rendering for VR Applications 3D user interfaces : theory and practice, Communications, vol.13, 2004.

I. Bratko, Prolog Programming for Artificial Intelligence. Number 4th, International Computer Science Series, 2011.

P. Brézillon, Context in problem solving: a survey, The Knowledge Engineering Review, vol.14, issue.1, pp.1-40, 1995.
DOI : 10.1017/S0269888999141018

P. Brézillon, Modeling and Using Context : Past , Present and Future Abstract :. Knowledge Acquisition, pp.1-58, 1999.

P. Brézillon, From expert systems to context-based intelligent assistant systems: a testimony, The Knowledge Engineering Review, vol.1, issue.01, pp.19-24, 2011.
DOI : 10.1016/0957-4174(94)E0035-S

P. Brézillon, L. Pasquier, and J. Pomerol, Reasoning with contextual graphs, European Journal of Operational Research, vol.136, issue.2, pp.290-298, 2002.
DOI : 10.1016/S0377-2217(01)00116-3

J. Cashion, C. Wingrave, and J. Jr, Dense and Dynamic 3D Selection for Game-Based Virtual Environments, IEEE Transactions on Visualization and Computer Graphics, vol.18, issue.4, pp.634-642, 2012.
DOI : 10.1109/TVCG.2012.40

A. Celentano and M. Nodari, Adaptive interaction in Web3D virtual worlds, Proceedings of the ninth international conference on 3D Web technology , Web3D '04, p.41, 2004.
DOI : 10.1145/985040.985047

B. Chandrasekaran, J. R. Josephson, and V. R. Benjamins, What are ontologies, and why do we need them ? IEEE Intelligent Systems, pp.20-26, 1999.

M. Chein and M. Mugnier, Graph-bases Knowledge Representation : Computational Foundations of Conceptual Graphs, 2009.

M. Chein, G. Mugnier, and . Simonet, Nested Graphs : A Graph-based Knowledge Representation Model with FOL Semantics, Elements, 1998.

G. Chen and D. Kotz, A survey of context-aware mobile computing research

L. Chittaro and R. Ranon, Adaptive 3D Web Sites, Environments, 2007.
DOI : 10.1007/978-3-540-72079-9_14

A. Choumane, G. Casiez, and L. Grisoni, Buttonless clicking: Intuitive select and pick-release through gesture analysis, 2010 IEEE Virtual Reality Conference (VR), pp.67-70, 2010.
DOI : 10.1109/VR.2010.5444810

URL : https://hal.archives-ouvertes.fr/inria-00533969

H. Cramer, Peoples's responses to autonomous and adaptive systems, 2010.

M. Croitoru, A. Gutierrez, and M. Mugnier, Translations between RDF ( S ) and Conceptual Graphs, Conceptual Structures : From Information to Intelligence 18th International Conference on Conceptual Structures number Iccs, 2010.
URL : https://hal.archives-ouvertes.fr/lirmm-00537334

W. Dargie and T. Springer, Integrating Facts and Beliefs to Model and Reason About Context, Distributed Applications and Interoperable Systems, pp.17-31, 2007.
DOI : 10.1145/329124.329126

S. Harry and . Delugach, Charger : A graphical conceptual graph editor, Workshop on Conceptual Graphs Tools at the 9th International Conference on Conceptual Structures, 2001.

A. Demeure and G. Calvary, Le modèle d'évolution en plasiticité des interfaces : apport des graphes conceptuels. Actes d'IHM, 2003.

Y. Dennemont, G. Bouyer, S. Otmane, and M. Mallem, A discrete Hidden Markov models recognition module for temporal series: Application to real-time 3D hand gestures, 2012 3rd International Conference on Image Processing Theory, Tools and Applications (IPTA), pp.299-304, 2012.
DOI : 10.1109/IPTA.2012.6469509

URL : https://hal.archives-ouvertes.fr/hal-00749097

Y. Dennemont, G. Bouyer, S. Otmane, and M. Mallem, 3D interaction assistance in virtual reality : a semantic reasoning engine for contextawareness : from interests and objectives detection to adaptations, Proc. of the 8th International Conference on Computer Graphics Theory and Applications, pp.349-358, 2013.
URL : https://hal.archives-ouvertes.fr/hal-00830038

A. K. Dey and G. D. Abowd, Towards a better understanding of context and context-awareness. In CHI 2000 workshop on the what, who, where, when, and how of context-awareness, 2000.

P. Dourish, What we talk about when we talk about context. Personal and ubiquitous computing, pp.19-30, 2004.

P. Dourish, Where the action is : the foundations of embodied interaction, 2004.

E. Knutov, P. De-bra, and M. Pecheniskiy, AH 12 years later: a comprehensive survey of adaptive hypermedia methods and techniques, New Review of Hypermedia and Multimedia, vol.93, issue.1, pp.5-38, 2009.
DOI : 10.1016/0169-7552(95)00069-0

S. Frees, Context-driven interaction in immersive virtual environments, Virtual Reality, vol.2, issue.3, pp.277-290, 2010.
DOI : 10.1007/s10055-010-0178-2

L. Fricoteaux, I. Thouvenin, J. Olive, and P. George, Evidential Network with Conditional Belief Functions for an Adaptive Training in Informed Virtual Environment, Belief Functions : Theory and Applications, pp.417-424, 2012.
DOI : 10.1007/978-3-642-29461-7_49

URL : https://hal.archives-ouvertes.fr/hal-00944647

D. Genest and E. Salvat, A platform allowing typed nested graphs: How CoGITo became CoGITaNT, Conceptual Structures : Theory, Tools and Applications, pp.154-161, 1998.
DOI : 10.1007/BFb0054912

J. James and . Gibson, The theory of affordances. Perceiving, acting, and knowing : toward an ecological psychology, 1977.

T. Gruber, Toward principles for the design of ontologies used for knowledge sharing ? International Journal of Human-Computer Studies, pp.5-6907, 1995.

T. Gu, X. H. Wang, H. K. Pung, and D. Zhang, An ontologybased context model in intelligent environments, Proceedings of communication networks and distributed systems modeling and simulation conference, pp.270-275, 2004.

M. Gutierrez, F. Vexo, and D. Thalmann, Semantics-based representation of virtual environments, International Journal of Computer Applications in Technology, vol.23, issue.2/3/4, p.229, 2005.
DOI : 10.1504/IJCAT.2005.006484

S. Henninger, The knowledge acquisition trap, Proceedings of the IEEE Workshop on Applying Artificial Intelligence to Software Problems : Assessing Promises and Pitfalls (CAIA-92), pp.51-57, 1992.

S. Irawati, D. Calderón, and H. Ko, Semantic 3D object manipulation using object ontology in multimodal interaction framework, Proceedings of the 2005 international conference on Augmented tele-existence , ICAT '05, pp.35-39
DOI : 10.1145/1152399.1152407

S. Jang and W. Woo, Ubi-UCAM: A Unified Context-Aware Application Model, Modeling and Using Context, pp.178-189, 2003.
DOI : 10.1007/3-540-44958-2_15

A. Kabbaj, A. Bouzouba, and . Soudi, Amine Platform 1 : an Artificial Intelligence Environment For the Development of Intelligent Systems, Artificial Intelligence, 2005.

A. Kabbaj, Development of Intelligent Systems and Multi-Agents Systems with Amine Platform, Conceptual Structures : Inspiration and Application, pp.286-299, 2006.
DOI : 10.1007/11787181_21

J. H. Kim, An HMM-based threshold model approach for gesture recognition, IEEE Transactions on Pattern Analysis and Machine Intelligence, vol.21, issue.10, pp.961-973

F. Lauri, Introduction à l'intelligence artificielle

S. Lee, Y. Lee, S. Jang, and W. Woo, vr-UCAM : Unified context-aware application module for virtual reality, Conference on Artificial Reality, 2004.

J. Lugrin and M. Cavazza, Making sense of virtual environments, Proceedings of the 12th international conference on Intelligent user interfaces , IUI '07, 2007.
DOI : 10.1145/1216295.1216336

J. Mccarthy and B. Sasa, Formalizing Context (Expanded Notes, 1997.

P. Milgram and F. Kishino, A taxonomy of mixed reality visual displays, IEICE TRANSACTIONS on Information and Systems, vol.77, issue.12, pp.1321-1329, 1994.

M. Nasri, A. Kabbaj, and K. Bouzoubaa, Integration of the Controlled Language ACE to the Amine Platform, Conceptual Structures for Discovering Knowledge, pp.159-172, 2011.
DOI : 10.1007/978-3-642-22688-5_12

A. Donald and . Norman, Affordance, conventions, and design. interactions, pp.38-43, 1999.

J. Octavia, C. Coninx, and . Raymaekers, Enhancing User Interaction in Virtual Environments through Adaptive Personalized 3D Interaction Techniques, UMAP, 2010. URL http
DOI : 10.1007/978-3-642-13470-8_45

J. Octavia, L. Vanacken, C. Raymaekers, K. Coninx, and E. Flerackers, Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process, Task Models and Diagrams for User Interface Design, pp.58-71, 2010.
DOI : 10.1007/s00221-003-1676-1

J. Octavia, C. Raymaekers, and K. Coninx, Adaptation in virtual environments: conceptual framework and user models, Multimedia Tools and Applications, vol.67, issue.3, pp.121-142, 2011.
DOI : 10.1007/s11042-010-0525-z

S. Oh, Y. Lee, and W. Woo, vr-ucam2. 0 : A unified contextaware application model for virtual environments. ubiCNS, ProceedingCD, 2005.

J. Orkin, Three States and a Plan : The A.I . of F. E.A.R, Game Developpers Conference, pp.1-18, 2006.

M. Otterlo, The logic of adaptive behavior [67] Nassima Ouramdane, Samir Otmane, Malik Mallem, et al. Interaction 3d en réalité virtuelle-etat de l'art, Revue Technique et Science Informatiques, vol.28, issue.8, pp.1017-1049, 2009.

A. Paramythis, Adaptive Systems : Development , Evaluation and Evolution, 2009.

M. Perttunen, J. Riekki, and O. Lassila, Context Representation and Reasoning in Pervasive Computing : a Review, International Journal, vol.4, issue.4, pp.1-28, 2009.

I. Poupyrev, M. Billinghurst, S. Weghorst, and T. Ichikawa, The gogo interaction technique : non-linear mapping for direct manipulation in VR, Proceedings of the 9th annual ACM symposium on User interface software and technology, pp.79-80, 1996.

D. Preuveneers, Support for context-driven applications in Ambient Intelligence environments, 2009.

A. Ranganathan and R. H. Campbell, An infrastructure for context-awareness based on first order logic, Personal and Ubiquitous Computing, vol.7, issue.6, pp.353-364, 2003.
DOI : 10.1007/s00779-003-0251-x

D. Riboni and C. Bettini, OWL 2 modeling and reasoning with complex human activities, Pervasive and Mobile Computing, vol.7, issue.3, pp.1-17, 2011.
DOI : 10.1016/j.pmcj.2011.02.001

S. , R. , and P. Norvig, Introduction à l'intelligence artificielle , cours et formation en ligne des auteurs de [75], 2011.

S. Russell, P. Norvig, E. Davis, S. J. Russell, and S. Russell, Artificial intelligence : a modern approach, 2010.

H. Sacks, On doing "being ordinary". Structures of social action : Studies in conversation analysis, pp.413-429, 1984.
DOI : 10.1017/cbo9780511665868.024

H. Schärfe and P. Øhrstrøm, Representing Time and Modality in Narratives with Conceptual Graphs, Conceptual structures for knowledge creation and communication, pp.201-214, 2003.
DOI : 10.1007/978-3-540-45091-7_14

A. Shah, R. Hill, and S. Polovina, A Practical Exploration of Ontology interoperability with Conceptual Graphs for added expressivity in the Semantic Web. SPARK -The ACES, Journal of Postgraduate Research, 2010.

B. Soo, J. Kim, K. J. Gil, H. Kim, S. B. Lim et al., Adaptive interactions in shared virtual envrionments for heteogeneous devices. Computer animation & virtual worlds, pp.531-543, 2010.

F. John and . Sowa, Conceptual structures : information processing in mind and machine, 1983.

F. John and . Sowa, Conceptual Graphs, pp.213-217, 2008.

R. Stenholt, Efficient selection of multiple objects on a large scale, Proceedings of the 18th ACM symposium on Virtual reality software and technology, VRST '12, pp.105-112
DOI : 10.1145/2407336.2407357

T. Strang and C. Linnhoff-popien, A context modeling survey, Workshop Proceedings, 2004.

F. Tarpin-bernard, Interaction homme-machine adaptative. Habilitation à diriger des recherches de l, 2006.
URL : https://hal.archives-ouvertes.fr/tel-00164110

D. Thevenin, Adaptation en Interaction Homme-Machine : le cas de la Plasticité, 2001.

I. Mouttapa-thouvenin, Interaction et connaissance : construction d'une expérience dans le monde virtuel. Habilitation à diriger des recherches de l'université de Compiègne, 2009.

J. Tisseau, Réalité virtuelle : autonomie in virtuo. Habilitation à diriger des recherches de l'université de Renne, 2001.

J. Tisseau, Virtual reality and complexity. Manifeste scientifique de l'Ecole Nationale d'Ingénieurs de Brest, 2004.

J. Tisseau and M. Parenthoën, Modélisation énactive et autonomisation, Cahiers du colloque Intelligence de la complexité : épistémologie et pragmatique, chapitre, 2005.

P. Totterdell and P. Rautenbach, Adaptation as a problem of design Adaptive user interfaces, pp.61-84, 1990.

. Wikipedia, Description de la wiimote, 2006.

. Wikipedia, Description de la kinect, 2010.

. Wikipedia, Description des google glass, 2013.