A. , J. And-raffin, and B. , A Shader-Based Parallel Rendering Framework, IEEE Visualization Conference, 2005.

A. , J. And-raffin, and B. , Distributed Physical Based Simulations for Large VR Applications, IEEE Virtual Reality Conference, 2006.

A. , J. Gouranton, V. Lecointre, L. Limet, S. Melin et al., FlowVR: a Middleware for Large Scale Virtual Reality Applications, Euro-Par 2004 Parallel Processing: 10th International Euro-Par Conference, pp.497-505, 2004.
URL : https://hal.archives-ouvertes.fr/hal-00085302

A. , J. Cotin, S. Faure, F. Bensoussan, P. Poyer et al., SOFA: an Open Source Framework for Medical Simulation, Medicine Meets Virtual Reality (MMVR), 2007.
URL : https://hal.archives-ouvertes.fr/inria-00319416

B. , E. Sussman, A. And-davis, and L. , A High Performance Multi-Perspective Vision Studio, 17th Annual ACM International Conference on Supercomputing, 2003.

C. , J. Theobalt, C. Magnor, M. And-seidel, and H. , Freeviewpoint video of human actors, Proceedings of ACM SIGGRAPH 03, pp.569-577, 2003.

C. , G. Kanade, T. Bouguet, J. And-holler, and M. , A real time system for robust 3d voxel reconstruction of human motions, Computer Vision and Pattern Recognition 00, pp.714-720, 2000.

F. , J. And-boyer, and E. , Exact Polyhedral Visual Hulls, Proceedings of BMVC2003, 2003.

G. Goldl¨ucke, B. And-magnor, and M. , Real-Time Microfacet Billboarding for Free-Viewpoint Video Rendering, Proc. IEEE International Conference on Image Processing (ICIP'03), pp.713-716, 2003.

G. , M. Wuermlin, S. Naef, M. Lamboray, E. Spagno et al., Blue-C: A Spatially Immersive Display and 3D Video Portal for Telepresence, Proceedings of ACM SIGGRAPH 03, 2003.

H. , J. Lapierre, M. And-sillion, and F. , A real-time system for full body interaction with virtual worlds, pp.147-156, 2004.
URL : https://hal.archives-ouvertes.fr/inria-00281383

H. , A. And-starck, and J. , Multiple view reconstruction of people, 3DPVT '04: Proceedings of the 3D Data Processing , Visualization, and Transmission, 2nd International Symposium on (3DPVT'04), pp.357-364, 2004.

K. , T. Rander, P. And-narayanan, and P. , Virtualized Reality: Constructing Virtual Worlds from Real Scenes, IEEE Multimedia Immersive Telepresence, vol.4, issue.1, pp.34-47, 1997.

K. , M. W. Gionfriddo, T. And-hinrichsen, and K. , Videoplace ? an artificial reality, CHI '85: Proceedings of the SIGCHI conference on Human factors in computing systems, pp.35-40, 1985.

L. , M. Magnor, M. And-seidel, and H. , Hardware- Accelerated Visual Hull Reconstruction and Rendering, Proceedings of Graphics Interface, 2003.

L. , M. Magnor, M. And-seidel, and H. , A hybrid hardware-accelerated algorithm for high quality rendering of visual hulls, GI '04: Proceedings of the 2004 conference on Graphics interface, pp.41-48, 2004.

M. , W. And-pfister, and H. , 3D TV: A Scalable System for Real-Time Acquisition, Transmission, and Autostereoscopic Display of Dynamic Scenes, Proceedings of ACM SIG- GRAPH 04, 2004.

W. , X. Takizawa, O. And-matsuyama, and T. , Parallel Pipeline Volume Intersection for Real-Time 3D Shape Reconstruction on a PC Cluster, Proceedings of the Fourth IEEE International Conference on Computer Vision Systems (ICVS'06), 2006.