P. Baerlocher and R. Boulic, An inverse kinematics architecture enforcing an arbitrary number of strict priority levels, The Visual Computer, vol.13, issue.6, pp.402-417, 2004.
DOI : 10.1007/s00371-004-0244-4

D. Bertram, J. Kuffner, R. Dillmann, and T. Asfour, An integrated approach to inverse kinematics and path planning for redundant manipulators, Proceedings 2006 IEEE International Conference on Robotics and Automation, 2006. ICRA 2006., pp.1874-1879, 2006.
DOI : 10.1109/ROBOT.2006.1641979

L. Callennec, B. Boulic, and R. , Interactive motion deformation with prioritized constraints, Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation , SCA '04, pp.175-193, 2006.
DOI : 10.1145/1028523.1028545

S. Carvalho, R. Boulic, and D. Thalmann, Interactive low-dimensional human motion synthesis by combining motion models and PIK, Computer Animation and Virtual Worlds, vol.15, issue.4-5, pp.4-5, 2007.
DOI : 10.1002/cav.210

J. Chai and J. K. Hodgins, Constraint-based motion optimization using a statistical dynamic model, ACM Tra. on Graphics (Proc. SIGGRAPH), vol.26, issue.3, pp.686-696, 2007.

K. J. Choi and H. S. Ko, Online motion retargetting, The Journal of Visualization and Computer Animation, vol.61, issue.5, pp.223-235, 2000.
DOI : 10.1002/1099-1778(200012)11:5<223::AID-VIS236>3.0.CO;2-5

C. Sminchisescu and B. Triggs, Fast mixing hyperdynamic sampling, Image and Vision Computing, vol.24, issue.3, 2006.
DOI : 10.1016/j.imavis.2005.07.022

URL : https://hal.archives-ouvertes.fr/inria-00548617

J. Deutscher and I. Reid, Articulated Body Motion Capture by Stochastic Search, International Journal of Computer Vision, vol.61, issue.2, pp.185-205, 2005.
DOI : 10.1023/B:VISI.0000043757.18370.9c

A. Doucet, N. De-freitas, and N. Gordon, Sequential Monte Carlo methods in practice, 2001.
DOI : 10.1007/978-1-4757-3437-9

K. Grochow, S. Martin, A. Hertzmann, and Z. Popovic, Style-based inverse kinematics, Proc. SIGGRAPH), pp.522-531, 2004.
DOI : 10.1145/1015706.1015755

M. P. Johnson, Exploiting quaternions to support expressive interactive character motion, Massachusetts Institute of Technology, 2003.

J. Monzani, P. Baerlocher, R. Boulic, and D. Thalmann, Using an intermediate skeleton and inverse kinematics for motion retargetting, Computer Graphics Forum, vol.19, issue.3, 2000.

L. Sentis and O. Khatib, SYNTHESIS OF WHOLE-BODY BEHAVIORS THROUGH HIERARCHICAL CONTROL OF BEHAVIORAL PRIMITIVES, International Journal of Humanoid Robotics, vol.02, issue.04, 2005.
DOI : 10.1142/S0219843605000594

S. Tak and H. Ko, A physically-based motion retargeting filter, ACM Transactions on Graphics, vol.24, issue.1, pp.98-117, 2005.
DOI : 10.1145/1037957.1037963

K. Yamane and Y. Nakamura, Natural motion animation through constraining and deconstraining at will, IEEE Transactions on Visualization and Computer Graphics, vol.9, issue.3, pp.352-360, 2003.
DOI : 10.1109/TVCG.2003.1207443