Move Prediction in Go with the Maximum Entropy Method, 2007 IEEE Symposium on Computational Intelligence and Games, 2007. ,
DOI : 10.1109/CIG.2007.368097
Associating domain-dependent knowledge and Monte Carlo approaches within a Go program, Heuristic Search and Computer Game Playing IV, pp.247-257, 2005. ,
DOI : 10.1016/j.ins.2004.04.010
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.6.1059
HISTORY AND TERRITORY HEURISTICS FOR MONTE CARLO GO, New Mathematics and Natural Computation, vol.02, issue.02, pp.1-8, 2006. ,
DOI : 10.1142/S1793005706000427
Bayesian generation and integration of Knearest-neighbor patterns for 19x19 Go, IEEE Symposium on Computational Intelligence in Games, pp.176-181, 2005. ,
Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search, Proceedings of the 5th International Conference on Computer and Games, 2006. ,
DOI : 10.1007/978-3-540-75538-8_7
URL : https://hal.archives-ouvertes.fr/inria-00116992
Honte, a Go-playing program using neural nets, 16th International Conference on Machine Learning, Workshop Notes: Machine Learning in Game Playing, 1999. ,
The Golem Go program, 1991. ,
Modification of UCT with patterns in Monte-Carlo Go, 2006. ,
URL : https://hal.archives-ouvertes.fr/inria-00117266
Game records in SGF format, 2007. ,
MM algorithms for generalized Bradley-Terry models. The Annals of Statistics, pp.384-406, 2004. ,
Bayesian pattern ranking for move prediction in the game of Go, Proceedings of the 23rd international conference on Machine learning , ICML '06, pp.873-880, 2006. ,
DOI : 10.1145/1143844.1143954
Machine learning, game play, and Go, 1991. ,
Local Move Prediction in Go, Computers and Games, Third International Conference, pp.393-412, 2002. ,
DOI : 10.1007/978-3-540-40031-8_26