Skip to Main content Skip to Navigation
Journal articles

What We Know About Games. A Scientometric Approach to Game Studies in the 2000s

Abstract : This article proposes a reflexive approach on the scientific production in the field of game studies in recent years. It relies on a sociology of science perspective to answer the question: What are game studies really about? Relying on scientometric and lexicometric tools, we analyze the metadata and content of a corpus of articles from the journals Games Studies and Games & Culture and of Digital Games Research Association (DiGRA) proceedings. We show that published researches have been studying only a limited set of game genres and that they especially focus on online games. We then expose the different ways game studies are talking about games through a topic model analysis of our corpus. We test two hypotheses to explain the concentration of research on singular objects: path dependence and trading zone. We describe integrative properties of the focus on common objects but stress also the scientific limits met by this tendency.
Document type :
Journal articles
Complete list of metadatas

Cited literature [29 references]  Display  Hide  Download

https://halshs.archives-ouvertes.fr/halshs-01399067
Contributor : Samuel Coavoux <>
Submitted on : Thursday, April 27, 2017 - 8:49:12 PM
Last modification on : Tuesday, October 20, 2020 - 3:37:42 AM
Long-term archiving on: : Friday, July 28, 2017 - 1:49:41 PM

File

GameStudies_HAL.pdf
Files produced by the author(s)

Identifiers

Citation

Samuel Coavoux, Manuel Boutet, Vinciane Zabban. What We Know About Games. A Scientometric Approach to Game Studies in the 2000s. Games and Culture, SAGE Publications, 2016, ⟨10.1177/1555412016676661⟩. ⟨halshs-01399067⟩

Share

Metrics

Record views

636

Files downloads

1391