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Jouer aux jeux vidéo en France. Géographie sociale d'une pratique culturelle

Abstract : Playing videogames in France. Social geography of a cultural practice.—Geographical approaches to leisure and cultural practices are often restricted to sports and outdoor activities. They do not address the micro-scale of individual homes. In our study of the environment and the practice of video gaming in a national population, we aim to shed new light on the spatial analyses of everyday leisure. A survey was conducted in 2012 on a representative sample of the French population aged 11 and over (n = 2,542). It explored the diversity of uses of videogames and contextualized video gaming at the social, cultural, and spatial level. This article shifts the focus from videogames to the players themselves; analyzing gaming as a socially and spatially situated experience. The survey showed that while many inhabitants of France play videogames, their practices are not homogeneous; the diversity in gaming should thus be understood in relation to life cycles and way of dwelling.
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https://hal.archives-ouvertes.fr/hal-01241890
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Submitted on : Sunday, January 3, 2016 - 12:44:52 PM
Last modification on : Friday, October 23, 2020 - 4:57:15 PM

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  • HAL Id : hal-01241890, version 2

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Samuel Rufat, Hovig ter Minassian, Samuel Coavoux. Jouer aux jeux vidéo en France. Géographie sociale d'une pratique culturelle. Espace Geographique, Éditions Belin, 2014, 43 (4), pp.308-323. ⟨hal-01241890v2⟩

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