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OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality

Abstract : Bau and Mackay's OctoPocus dynamic guide helps novices learn, execute, and remember 2D surface gestures. We adapt OctoPocus to 3D mid-air gestures in Virtual Reality (VR) using an optimization-based recognizer, and by introducing an optional exploration mode to help visualize the spatial complexity of guides in a 3D gesture set. A replication of the original experiment protocol is used to compare OctoPocus in VR with a VR implementation of a crib-sheet. Results show that despite requiring 0.9s more reaction time than crib-sheet, OctoPocus enables participants to execute gestures 1.8s faster with 13.8% more accuracy during training, while remembering a comparable number of gestures. Subjective ratings support these results, 75% of participants found OctoPocus easier to learn and 83% found it more accurate. We contribute an implementation and empirical evidence demonstrating that an adaptation of the OctoPocus guide to VR is feasible and beneficial.
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Contributor : Katherine Fennedy Connect in order to contact the contributor
Submitted on : Monday, August 9, 2021 - 9:35:23 AM
Last modification on : Tuesday, August 10, 2021 - 3:09:49 AM
Long-term archiving on: : Wednesday, November 10, 2021 - 6:20:06 PM


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Katherine Fennedy, Jeremy Hartmann, Quentin Roy, Simon Tangi Perrault, Daniel Vogel. OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, In press, ⟨10.1109/TVCG.2021.3101854⟩. ⟨hal-03317991⟩



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