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Factors Affecting Success in a Digital Simulation Game for Nurse Training

Daria Novoseltseva 1 Catherine Pons Lelardeux 2, 3 Nadine Jessel 1, 4
1 IRIT-SIG - Systèmes d’Informations Généralisées
IRIT - Institut de recherche en informatique de Toulouse
2 IRIT-REVA - Real Expression Artificial Life
IRIT - Institut de recherche en informatique de Toulouse
3 SGRL - Serious Game Research Lab
INUC - Institut national universitaire Champollion [Albi]
Abstract : Serious games have been developed in recent years as an essential tool for the improvement of students’ decision-making skills and performance. They evolved in various domains, especially in the healthcare field. Healthcare professional experts and trainers indicate the importance of designing educational environments and educational programs in order to reproduce with high fidelity the professional context. Therefore, data gained through gaming is explored and exploited to extract information about the learning strategies. In this work, we explore data that was collected during courses in which students used a simulation game called CLONE (Clinical Organizer Nurse Education). This serious game has been designed to train nursing students in work organizations. With the implementation of statistical approaches, we intended to study factors that impact on the success of the game. Considering game sessions from 3 different angles, we try to answer the following questions: 1) Does the duration of the game session has an impact on gaming outcomes? 2) Which errors do students commit during the game? 3) Do students achieve learning progress by repeating the game? Eventually, we discussed obtained results and future work.
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Conference papers
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https://hal.archives-ouvertes.fr/hal-03200495
Contributor : Catherine Pons Lelardeux Connect in order to contact the contributor
Submitted on : Friday, April 16, 2021 - 3:52:13 PM
Last modification on : Wednesday, June 9, 2021 - 10:00:35 AM

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Daria Novoseltseva, Catherine Pons Lelardeux, Nadine Jessel. Factors Affecting Success in a Digital Simulation Game for Nurse Training. 9th International Conference Games and Learning Alliance (GALA 2020), Dec 2020, Laval, France. pp.263-272, ⟨10.1007/978-3-030-63464-3_25⟩. ⟨hal-03200495⟩

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