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Designing indoor tangible games based on fuzzy localisation

Abstract : We present in this paper the development of an easy-to-adapt architecture for radio based, indoor geolocation; and the new opportunities it brings for game design. The weak precision of such systems, usually regarded as a problem, is considered here as a source of innovation for the design of pervasive games.
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https://hal.archives-ouvertes.fr/hal-03112325
Contributor : Jérôme Dupire <>
Submitted on : Tuesday, February 9, 2021 - 4:20:33 PM
Last modification on : Monday, February 22, 2021 - 3:08:12 PM
Long-term archiving on: : Monday, May 10, 2021 - 7:00:45 PM

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Raphael Robert-Bouchard, Jérôme Dupire, Pierre Cubaud. Designing indoor tangible games based on fuzzy localisation. 2015 IEEE Games Entertainment Media Conference (GEM), Oct 2015, Toronto, Canada. pp.1-4, ⟨10.1109/GEM.2015.7377237⟩. ⟨hal-03112325⟩

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