Skip to Main content Skip to Navigation
Conference papers

Iso Photographic Rendering

Abstract : In the field of computer graphics, the simulation of the visual appearance of materials requires an accurate computation of the light transport equation. Consequently, material models need to take into account various factors which may influence the spectral radiance perceived by the human eye. Though numerous relevant studies on the reflectance properties of materials have been conducted to date, environment maps used to simulate visual behaviors remain chiefly trichromatic. Whereas questions regarding the accurate characterization of natural lighting have been raised for some time, there are still no real sky environment maps that include both spectral radiance and polarization data. Under these conditions the simulations carried out are approximate and therefore insufficient for the industrial world where investment-sensitive decisions are often made based on these very calculations.
Document type :
Conference papers
Complete list of metadata

Cited literature [7 references]  Display  Hide  Download
Contributor : Thomas Muller Connect in order to contact the contributor
Submitted on : Monday, September 7, 2020 - 7:05:44 PM
Last modification on : Friday, August 5, 2022 - 2:54:00 PM
Long-term archiving on: : Saturday, December 5, 2020 - 3:28:13 AM


Files produced by the author(s)



P. Porral, Laurent Lucas, T Muller, J. Randrianandrasana. Iso Photographic Rendering. Eurographics Workshop on Material Appearance Modeling (MAM@EGSR), 2018, Karlsruhe, Germany. ⟨10.2312/mam.20181192⟩. ⟨hal-02932490⟩



Record views


Files downloads