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Clay VR ou comment la VR sur smartphone impacte l'IA faible et les technologies "touchless"

Abstract : Clay VR is a SDK for gesture recognition on smartphones from any embedded lens (no need for additional hardware). It is designed for uses in VR and distal control to drastically enrich the user's interaction possibilities-it displays one's own hands contoured in a virtual environment. Such a touchless experience is control without the hardware, touch, pinpoint or remote-control pains, ensures immersion by preserving self-perception, but implies massive technical difficulties. Thus the presented solution is RNN-based, and heuristically jugulated by an expert system.
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https://hal.archives-ouvertes.fr/hal-02899872
Contributor : Jean-Baptiste Guignard Connect in order to contact the contributor
Submitted on : Wednesday, July 15, 2020 - 3:56:22 PM
Last modification on : Wednesday, November 17, 2021 - 12:33:04 PM
Long-term archiving on: : Monday, November 30, 2020 - 10:45:27 PM

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  • HAL Id : hal-02899872, version 1

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Laurent Gaidon, Jean-Baptiste Guignard, Ophir Paz, Kim Savaroche. Clay VR ou comment la VR sur smartphone impacte l'IA faible et les technologies "touchless". Plate-forme Intelligence Artificielle PFIA 2017, Jul 2017, Caen, France. ⟨hal-02899872⟩

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