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Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density

Florian Berton 1 Ludovic Hoyet 2 Anne-Hélène Olivier 2, 3 Julien Bruneau 1 Olivier Le Meur 4 Julien Pettré 1
1 RAINBOW - Sensor-based and interactive robotics
Inria Rennes – Bretagne Atlantique , IRISA-D5 - SIGNAUX ET IMAGES NUMÉRIQUES, ROBOTIQUE
2 MIMETIC - Analysis-Synthesis Approach for Virtual Human Simulation
UR2 - Université de Rennes 2, IRISA-D6 - MEDIA ET INTERACTIONS, Inria Rennes – Bretagne Atlantique
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https://hal.archives-ouvertes.fr/hal-02544516
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Submitted on : Thursday, April 16, 2020 - 2:14:34 PM
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  • HAL Id : hal-02544516, version 1

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Florian Berton, Ludovic Hoyet, Anne-Hélène Olivier, Julien Bruneau, Olivier Le Meur, et al.. Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density. VR 2020 - IEEE Virtual Reality Conference, Mar 2020, Atlanta, United States. pp.1-10. ⟨hal-02544516⟩

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