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Conference papers

Demonstrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality

Abstract : This demonstration showcases an open-source toolkit we developed in the Unity game engine to enable authors to render real-world photographs in virtual reality (VR) with motion parallax and view-dependent highlights. First, we illustrate the toolset's capabilities by using it to display interactive, photorealistic renderings of a museum's mineral collection. Then, we invite audience members to be rendered in VR using our toolkit, thus providing a live, behind-the-scenes look at the process.
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https://hal.archives-ouvertes.fr/hal-02492733
Contributor : Grégoire Dupont de Dinechin Connect in order to contact the contributor
Submitted on : Thursday, February 27, 2020 - 11:51:40 AM
Last modification on : Wednesday, November 17, 2021 - 12:31:08 PM
Long-term archiving on: : Thursday, May 28, 2020 - 2:58:48 PM

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  • HAL Id : hal-02492733, version 1

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Grégoire Dupont de Dinechin, Alexis Paljic. Demonstrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Mar 2020, Atlanta, Georgia, United States. ⟨hal-02492733⟩

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