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Spin : a 3-D Interface for Cooperative Work

Abstract : In this paper, we present a three-dimensional user interface for synchronous cooperative work, Spin; which has been designed for multiuser synchronous real-time applications to be used in, for example, meetings and learning situations. Spin is based on a new metaphor of virtual workspace. We have designed an interface, for an office environment, which recreates the three-dimensional elements needed during a meeting and increases the user's scope of interaction. In order to accomplish these objectives, animation and three-dimensional interaction in real time are used to enhance the feeling of collaboration within the three-dimensional workspace. Spin is designed to maintain a maximum amount of information visible. The workspace is created using artificial geometry-as opposed to true three-dimensional geometry-and spatial distortion, a technique which allows all documents and information to be displayed simultaneously while centering the user's focus of attention. Users interact with each other via their respective clones, which are three-dimensional representations displayed in each user's interface, and are animated with user action on shared documents. An appropriate object manipulation system (direct manipulation, 3D devices and specific interaction metaphors) is used to point out and manipulate 3D documents.
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Submitted on : Wednesday, February 26, 2020 - 6:11:20 PM
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Cédric Dumas, Samuel Degrande, Grégory Saugis, C. Chaillou, Patricia Plénacoste, et al.. Spin : a 3-D Interface for Cooperative Work. Virtual Reality, Springer Verlag, 1999, 4 (1), pp.15-25. ⟨10.1007/BF01434991⟩. ⟨hal-02492284⟩



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