Difficulty influence on motivation over time in video games using survival analysis

Abstract : In this paper, we study the link between difficulty and player's motivation in two games developed by Ubisoft®: Rayman®Legends and Tom Clancy's the Division®. We describe a method to estimate players' difficulty over time and link it's time varying effect with players retention. Results confirm flow and self-efiicacy theory. Also, for the firrst hours of playtime, results differ between the two games. We explain that discrepancy with regard to attribution theory : in Rayman Legends, failure can be mainly attributed to the player skills, while in Tom Clancy's the Division, avatar's strength plays a fundamental role and can always be relatively quickly improved.
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Thibault Allart, Guillaume Levieux, Michel Pierfitte, Agathe Guilloux, Stéphane Natkin. Difficulty influence on motivation over time in video games using survival analysis. FDG - Foundation of Digital Games, Aug 2017, Hyannis, United States. ⟨10.1145/3102071.3102085⟩. ⟨hal-02436676⟩

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