Simulation Tools for the Design of Virtual Training Environments

Abstract : Virtual Reality (VR) for Education is spreading around and more and more training centers want to provide digital training, especially using VR technologies. The VR market is in full growth and many companies, startups and research teams are working on developing VR for Education on a large scale. Many domains are concerned by this learning digitalization, like science (Oliveira et al., 2019), military (Taupiac, 2018) and so on. The benefits of VR for education are numerous (Mano, 2019) and deeply investigated since the beginning of VR. There are many approaches in the process of training with VR, particularly since the commercialization of new VR headsets like HTC Vive™ and Oculus Rift™. Those headsets allow room scale tracking and are shipped with 3D space tracked controllers, granting a better user experience and a higher diversity in virtual training situations. New headsets are also affordable and so not only reserved for industrials, research or military, leading to new use of VR. In the VR industry, we have noticed some approaches used for the design of scenario. One classic approach is "serious game" that mainly consists in cloning classical educational games to VR, like point and clicks, 360° videos (Rupp et al., 2016) or dialog tree situations. The main interest of this category relies on existing projects and previous experiences with "standard serious games". The drawback is about the freshness of VR: it may not be suitable for those existing projects that were working nicely on a 2D screen. This kind of transposition could lead to atrocious user experiences and the underuse of the potential of VR. For educational purposes, other developers have followed another path: replicate reality. The main purpose is to provide situations that mimic real life situations. With this, training users with a high degree of realism eases skills transfer from VR to real situations. Realism can be achieved in
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Contributor : Sébastien George <>
Submitted on : Friday, November 8, 2019 - 10:47:52 AM
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Pierre Gac, Paul Richard, Yann Papouin, Sébastien George, Emmanuelle Richard. Simulation Tools for the Design of Virtual Training Environments. International Conference For Multi-Area Simulation (ICMASim 2019), Oct 2019, Angers, France. pp.293-298. ⟨hal-02355233⟩



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