Skip to Main content Skip to Navigation
Conference papers

Simulation Tools for the Design of Virtual Training Environments

Abstract : Virtual Reality (VR) for Education is spreading around and more and more training centers want to provide digital training, especially using VR technol-ogies. The VR market is in full growth and many companies, startups and research teams are working on developing VR for Education on a large scale. Many domains are concerned by this learning digitalization, like science (Oliveira et al., 2019), military (Taupiac, 2018) and so on. The benefits of VR for education are numerous (Mano, 2019) and deeply investigated since the beginning of VR. There are many approaches in the process of training with VR, particularly since the commercialization of new VR headsets like HTC Vive™ and Oculus Rift™. Those headsets allow room scale tracking and are shipped with 3D space tracked controllers, granting a better user expe-rience and a higher diversity in virtual training situations. New headsets are also affordable and so not only reserved for industrials, research or military, leading to new use of VR.
Document type :
Conference papers
Complete list of metadata

Cited literature [9 references]  Display  Hide  Download
Contributor : Sébastien George Connect in order to contact the contributor
Submitted on : Friday, November 8, 2019 - 10:47:52 AM
Last modification on : Friday, November 19, 2021 - 2:46:12 PM
Long-term archiving on: : Sunday, February 9, 2020 - 9:49:55 PM


article Gac el al ICMASIM.PDF
Publisher files allowed on an open archive



Pierre Gac, Paul Richard, Yann Papouin, Sébastien George, Emmanuelle Richard. Simulation Tools for the Design of Virtual Training Environments. 1st International Conference for Multi-Area Simulation - ICMASim 2019, Oct 2019, Angers, France. pp.293-298, ⟨10.3389/978-2-88963-088-2⟩. ⟨hal-02355233⟩



Record views


Files downloads