Design Games and Game Design: Relations Between Design, Codesign and Serious Games in Adult Education - Archive ouverte HAL Accéder directement au contenu
Chapitre D'ouvrage Année : 2019

Design Games and Game Design: Relations Between Design, Codesign and Serious Games in Adult Education

Résumé

This chapter defines, explores and illustrates the terms "design", "design games", "game design", "codesign", "games", "serious games" and "gamification". It explores links between design and serious play. The chapter also identifies the different approaches people know about in order to design a serious game, illustrates it with examples and checks on a case-by-case basis whether the deep mises en abymes currently associated with the design game can also be found in the cases presented. The DICE model allows us to identify an iterative approach that leads to the creation of serious games, some of which may target the adult education market. In a design game approach, the idea is to gamify the design process. The chapter shows that the gaming experience depends largely on the player. Playing on the context to modify the game experience can be an approach used to influence the user experience around a design game.

Domaines

Education
Fichier non déposé

Dates et versions

hal-02345061 , version 1 (04-11-2019)

Identifiants

Citer

Julian Alvarez, Olivier Irrmann, Damien Djaouti, Antoine Taly, Olivier Rampnoux, et al.. Design Games and Game Design: Relations Between Design, Codesign and Serious Games in Adult Education. From UXD to LivXD, John Wiley & Sons, Inc., pp.229-253, 2019, ⟨10.1002/9781119612254.ch11⟩. ⟨hal-02345061⟩
106 Consultations
0 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More