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Communication Dans Un Congrès Année : 2019

Formalism for a language agnostic language learning game and productive grid generation

Résumé

In this article, we describe the modifications of MagicWord, a language learning game focused on accuracy, in order to allow the integration of new languages. We first describe the motivations behind the design of the game. Then we explain the modifications performed before exploring the consequences both game-wise and language learning-wise. In order to improve their replay-value, language learning games need to rely on language resources of diverse complexity depending on their rules and objectives. In this paper, we tackle the issue of providing multi-language resources for a language learning letter game, MagicWord. Before exploring the technical difficulties as well as their intricacies both in terms of language representation, learning and gaming, we will explain the game, its objectives and the design process.
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Dates et versions

hal-02330101 , version 1 (23-10-2019)

Identifiants

  • HAL Id : hal-02330101 , version 1

Citer

Sylvains Hatier, Arnaud Bey, Mathieu Loiseau. Formalism for a language agnostic language learning game and productive grid generation. Workshop on NLP for Computer Assisted Language Learning (NLP4CALL), Sep 2019, Turku, Finland. pp.57-64. ⟨hal-02330101⟩
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