The Intellectual Challenge of CSCW: The Gap Between Social Requirements and Technical Feasibility, Hum.-Comput. Interact, vol.15, pp.179-203, 2000. ,
Fast, Cheap, and Good: Why Animated GIFs Engage Us, pp.575-586, 2016. ,
CoupleVIBE: Mobile Implicit Communication to Improve Awareness for (Long-distance) Couples, Proceedings of the ACM 2011 Conference on Computer Supported Cooperative Work (CSCW '11), pp.65-74, 2011. ,
Using thematic analysis in psychology, Qualitative research in psychology, vol.3, issue.2, pp.77-101, 2006. ,
Supporting interface customization using a mixed-initiative approach, Proceedings of the 12th international conference on Intelligent user interfaces, pp.92-101, 2007. ,
Understanding Quantifiedselfers' Practices in Collecting and Exploring Personal Data, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14), pp.1143-1152, 2014. ,
To stop copycats, Snapchat shares itself, 2019. ,
Sender-intended functions of emojis in US messaging, pp.504-509, 2016. ,
Couples' Communication Channels: What, When & Why?, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15, pp.709-712, 2015. ,
Platforms, People, and Perception: Using Affordances to Understand Self-Presentation on Social Media, Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '17), pp.740-754, 2017. ,
How People Form Folk Theories of Social Media Feeds and What It Means for How We Study Self-Presentation, Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18), vol.120, 2018. ,
Too Gay for Facebook': Presenting LGBTQ+ Identity Throughout the Personal Social Media Ecosystem, Proc. ACM Hum.-Comput. Interact. 2, CSCW, Article, vol.44, 2018. ,
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions, Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, pp.66-71, 2000. ,
Social media update, 2014. ,
Learning from Games: HCI Design Innovations in Entertainment Software, Graphics interface, pp.237-246, 2003. ,
A comparison of static, adaptive, and adaptable menus, Proceedings of the SIGCHI conference on Human factors in computing systems, pp.89-96, 2004. ,
Evaluation of a role-based approach for customizing a complex development environment, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.1267-1270, 2008. ,
The Presentation of Self in, 1959. ,
Augmenting Couples' Communication with Lifelines: Shared Timelines of Mixed Contextual Information, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19), vol.623, 2019. ,
URL : https://hal.archives-ouvertes.fr/hal-02092673
All You Need is Love: Current Strategies of Mediating Intimate Relationships Through Technology, ACM Trans. Comput.-Hum. Interact, vol.19, 2012. ,
HeartChat: Heart Rate Augmented Mobile Chat to Support Empathy and Awareness, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17), pp.2239-2251, 2017. ,
, Social networks and Internet connectivity effects. Information, Community & Society, vol.8, pp.125-147, 2005.
The Perfect One': Understanding Communication Practices and Challenges with Animated GIFs, Proceedings of the ACM on Human-Computer Interaction, vol.2, p.80, 2018. ,
More Than WORDs -Collaborative Tailoring of a Word Processor, Journal of Universal Computer Science, vol.7, pp.826-847, 2001. ,
Demanding by design: Supporting effortful communication practices in close personal relationships, Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, pp.70-83, 2017. ,
It's More Like a Letter': An Exploration of Mediated Conversational Effort in Message Builder, Proceedings of the ACM on Human-Computer Interaction, vol.2, p.87, 2018. ,
Characterising the inventive appropriation of emoji as relationally meaningful in mediated close personal relationships, Experiences of Technology Appropriation: Unanticipated Users, Usage, Circumstances, and Design, 2015. ,
The rise of bots: A survey of conversational interfaces, patterns, and paradigms, Proceedings of the 2017 Conference on Designing Interactive Systems, pp.555-565, 2017. ,
Smiley face: why we use emoticon stickers in mobile messaging, pp.760-766, 2016. ,
Connected' presence: The emergence of a new repertoire for managing social relationships in a changing communication technoscape. Environment and planning D: Society and space, vol.22, pp.135-156, 2004. ,
Users and customizable software: A co-adaptive phenomenon, 1990. ,
Triggers and barriers to customizing software, Proceedings of the SIGCHI conference on Human factors in computing systems, pp.153-160, 1991. ,
Responding to cognitive overload: Co-adaptation between users and technology. Intellectica, vol.30, pp.177-193, 2000. ,
A field evaluation of an adaptable two-interface design for feature-rich software, ACM Transactions on Computer-Human Interaction (TOCHI), vol.14, p.3, 2007. ,
Share First, Save Later: Performance of Self through Snapchat Stories, pp.6902-6911, 2017. ,
Blissfully happy" or "ready to fight": Varying Interpretations of Emoji, Proceedings of ICWSM 2016, 2016. ,
What I See is What You Don'T Get: The Effects of (Not) Seeing Emoji Rendering Differences Across Platforms, Proc. ACM Hum.-Comput. Interact, vol.2, p.124, 2018. ,
Never gonna GIF you up: Analyzing the cultural significance of the animated GIF, Social Media+ Society, vol.3, p.2056305117725223, 2017. ,
A guide to understanding social science research for natural scientists, Conservation Biology, vol.28, pp.1167-1177, 2014. ,
Interaction and Outeraction: Instant Messaging in Action, Proceedings of the 2000 ACM Conference on Computer Supported Cooperative Work (CSCW '00, pp.79-88, 2000. ,
WhatsApp is for family; Messenger is for friends: Communication Places in App Ecosystems, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp.727-735, 2017. ,
URL : https://hal.archives-ouvertes.fr/hal-01614125
Everyday Dwelling with WhatsApp, Proceedings of the 17th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '14), pp.1131-1143, 2014. ,
Motivations in Personalisation Behaviour, Interact. Comput, vol.20, pp.1-16, 2008. ,
User customization of a word processor, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.340-346, 1996. ,
Emoticon Style: Interpreting Differences in Emoticons Across Cultures, Icwsm, 2013. ,
User control in adaptive user interfaces for accessibility, IFIP Conference on Human-Computer Interaction, pp.623-640, 2013. ,
URL : https://hal.archives-ouvertes.fr/hal-01497467
Back and Forth, Back and Forth": Channel Switching in Romantic Couple Conflict, Proceedings of the 2013 Conference on Computer Supported Cooperative Work (CSCW '13), pp.237-248, 2013. ,
Sharing personal content online: Exploring channel choice and multi-channel behaviors, Proceedings of the 2016 CHI conference on human factors in computing systems, pp.101-112, 2016. ,
Social media use in 2018, Pew research center, 2018. ,
When the game is not enough: Motivations and practices among computer game modding culture, Games and Culture, vol.5, pp.239-255, 2010. ,
Privacy in Interaction: Exploring Disclosure and Social Capital in Facebook, ICWSM, 2012. ,
Kawaii meiru and Maroyaka neko : Mobile emoji for relationship maintenance and aesthetic expressions among Japanese teens, First Monday, vol.20, p.10, 2015. ,
Pagelinker: integrating contextual bookmarks within a browser, Proceedings of the SIGCHI conference on Human factors in computing systems, pp.337-346, 2007. ,
URL : https://hal.archives-ouvertes.fr/hal-01290841
, Personality Depends on The Medium: Differences in Self-Perception on Snapchat, Facebook and Offline, pp.1-13, 2018.
Oh That's What You Meant!: Reducing Emoji Misunderstanding, Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI '16), pp.859-866, 2016. ,
GIFs as Embodied Enactments in Text-Mediated Conversation, Research on Language and Social Interaction, vol.49, pp.75-91, 2016. ,
Accountabilities of presence: reframing location-based systems, Droit et cultures. Revue internationale interdisciplinaire, vol.61, pp.171-193, 2011. ,
Can you see me now? Audience and disclosure regulation in online social network sites, Technology & Society, vol.28, pp.20-36, 2008. ,
Hoarding and Minimalism: Tendencies in Digital Data Preservation, Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18, vol.587, 2018. ,
Computer-mediated communication: Impersonal, interpersonal, and hyperpersonal interaction, Communication research, vol.23, pp.3-43, 1996. ,
Moving Beyond a "One-size Fits All": Exploring Individual Differences in Privacy, Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18), 2018. ,
, , vol.8
On understanding computers and cognition: A new foundation for design: A response to the reviews, 1987. ,
Repurposing Emoji for Personalised Communication: Why Pizza Means "I Love You, Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18, vol.152, 2018. ,
Introverted elves & conscientious gnomes: the expression of personality in world of warcraft, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.753-762, 2011. ,
Making sense of group chat through collaborative tagging and summarization, Proceedings of the ACM on Human-Computer Interaction, vol.2, p.196, 2018. ,
The Social Media Ecology: User Perceptions, Strategies and Challenges, pp.89-100, 2016. ,
Hello Emoji: Mobile Communication on WeChat in China, Goodbye Text, pp.748-759, 2017. ,