Skip to Main content Skip to Navigation
Journal articles

Desertscape Simulation

Axel Paris 1, 2 Adrien Peytavie 1, 2 Eric Guérin 1, 2 Oscar Argudo 1, 2 Eric Galin 1, 2
1 GeoMod - Modélisation Géométrique, Géométrie Algorithmique, Fractales
LIRIS - Laboratoire d'InfoRmatique en Image et Systèmes d'information
2 Origami - Origami
LIRIS - Laboratoire d'InfoRmatique en Image et Systèmes d'information
Abstract : We present an interactive aeolian simulation to author hot desert scenery. Wind is an important erosion agent in deserts which, despite its importance, has been neglected in computer graphics. Our framework overcomes this and allows generating a variety of sand dunes, including barchans, longitudinal and anchored dunes, and simulates abrasion which erodes bedrock and sculpts complex landforms. Given an input time varying high altitude wind field, we compute the wind field at the surface of the terrain according to the relief, and simulate the transport of sand blown by the wind. The user can interactively model complex desert landscapes, and control their evolution throughout time either by using a variety of interactive brushes or by prescribing events along a user-defined time-line.
Document type :
Journal articles
Complete list of metadata

Cited literature [30 references]  Display  Hide  Download
Contributor : Axel Paris Connect in order to contact the contributor
Submitted on : Monday, November 4, 2019 - 1:36:12 PM
Last modification on : Tuesday, June 1, 2021 - 2:08:10 PM
Long-term archiving on: : Wednesday, February 5, 2020 - 9:38:52 PM


Files produced by the author(s)


  • HAL Id : hal-02273039, version 1


Axel Paris, Adrien Peytavie, Eric Guérin, Oscar Argudo, Eric Galin. Desertscape Simulation. Computer Graphics Forum, Wiley, 2020, 38 (7), pp.47-55. ⟨hal-02273039⟩



Record views


Files downloads