Skip to Main content Skip to Navigation
Book sections

Computers in Secondary Schools: Educational Games

Abstract : This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational gamification, and learning through game creation. Educational serious games are digital games that support learning objectives. Gamification is defined as the use of “game design elements and game thinking in a non-gaming context” (Deterding et al. 2011, p. 13). Educational gamification is not developed through a digital game but includes game elements for supporting the learning objectives. Learning through game creation is focused on the process of designing and creating a prototype of a game to support a learning process related to the game creation process or the knowledge mobilized through the game creation process. Four modalities of educational games in secondary education are introduced in this entry to describe educational games in secondary education: educational purpose of entertainment games, serious games, gamification, and game design.
Complete list of metadatas

Cited literature [30 references]  Display  Hide  Download

https://hal.archives-ouvertes.fr/hal-02270379
Contributor : Margarida Romero <>
Submitted on : Monday, April 6, 2020 - 11:14:47 PM
Last modification on : Saturday, August 22, 2020 - 4:59:50 AM

File

2019-Springer-Games-R07-ref.pd...
Files produced by the author(s)

Identifiers

Collections

Citation

Margarida Romero. Computers in Secondary Schools: Educational Games. Arthur Tatnall. Encyclopedia of Education and Information Technologies, pp.1-4, 2019, ⟨10.1007/978-3-319-60013-0_31-1⟩. ⟨hal-02270379⟩

Share

Metrics

Record views

40

Files downloads

75