T. Bi, A. Pichon, L. Zou, S. Chen, G. Ghinea et al., A DASH-based Mulsemedia Adaptive Delivery Solution, ACM Multimedia Systems Conference (MMSys), International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE), pp.1-6, 2018.

D. Bogusevschi, C. H. Muntean, N. E. Gorji, and G. Muntean, Earth Course: A Primary School LargeScale Pilot on STEM Education, 10th annual International Conference on Education and New Learning Technologies (EDULEARN), 2018.

D. Bogusevschi, I. Tal, M. Bratu, B. Gornea, D. Caraman et al., Water Cycle in Nature: Small-Scale STEM Education Pilot, Proceedings of AACE EDMEDIA+ Innovative Learning: World Conference on Educational Media and Technology, pp.1496-1505, 2018.

D. Bogusevschi, H. C. Muntean, and G. M. Muntean, Teaching and Learning Physics using 3D Virtual Learning Environment: A Case Study of Combined Virtual Reality and Virtual Laboratory in Secondary School, AACE, vol.30, p.th, 2019.

M. Bradford, H. C. Muntean, and P. Pathak, An analysis of flip-classroom pedagogy in first year undergraduate mathematics for computing, Proceedings of the IEEE Frontiers in Education Conference (FIE), pp.1-5, 2014.

M. Bratu, C. Buic?-belciu, and D. Caraman, Teachers' perspective on using of new pedagogical approaches for students with hearing impairment, eLearning challenges and new horizons, 2018.

S. Brown, Freedom of movement: Reflections on five late twentieth-century hopes. Rethinking disability: World perspectives in culture and society, pp.481-493, 2016.

D. Brown, P. Standen, M. Saridaki, N. Shopland, E. Roinioti et al., Engaging students with intellectual disabilities through games based learning and related technologies, International Conference on Universal Access in Human-Computer Interaction, pp.573-582, 2013.

B. Davis and K. , The Need for STEM Education in Special Education Curriculum and Instruction, 2014.

A. E. Chis, A. N. Moldovan, L. Murphy, P. Pathak, and C. H. Muntean, Investigating Flipped Classroom and Problem-based Learning in a Programming Module for Computing Conversion Course, Educational Technology & Society, vol.21, issue.4, pp.232-247, 2018.

N. El-mawas, I. Ghergulescu, A. Moldovan, and C. H. Muntean, Pedagogical based Learner Model Characteristic. Ireland International Conference on Education (IICE), 2018.

N. El-mawas, I. Tal, A. N. Moldovan, D. Bogusevschi, J. Andrews et al., Final Frontier Game: A Case Study on Learner Experience, Proceedings of the 10th International Conference on Computer Supported Education (CSEDU 2018), vol.2, pp.122-129, 2018.
URL : https://hal.archives-ouvertes.fr/hal-02249338

N. El-mawas, P. Truchly, P. Podhradský, and C. H. Muntean, Investigating the Learning Impact of Final Frontier Educational Game in a Slovakian Primary School, Proceedings of the Technology Enhanced Learning for STEM education (TEL-STEM 2018) workshop at EC-TEL 2018 conference, 2018.

N. El-mawas, M. Bradford, J. Andrews, P. Pathak, and C. H. Muntean, A Case Study on 21st Century Skills Development Through a Computer Based Maths Game, Proceedings of AACE EDMEDIA+ Innovative Learning: World Conference on Educational Media and Technology, pp.1160-1169, 2018.
URL : https://hal.archives-ouvertes.fr/hal-02249921

I. Ghergulescu, D. Bogusevschi, A. N. Moldovan, C. M. Muntean, and G. M. Muntean, Innovative Pedagogies for Effective Technology-Enhanced Learning, Ireland International Conference on Education (IICE) -IPETeL Workshop, 2018.

I. Ghergulescu, T. Lynch, M. Bratu, A. Moldovan, C. H. Muntean et al., STEM Education with Atomic Structure Virtual Lab For Learners With Special Education Needs, Proceedings of 10th annual International Conference on Education and New Learning Technologies (EDULEARN), pp.8747-8752, 2018.

K. H. Li, S. J. Lou, H. Y. Tsai, and R. C. Shih, The Effects of Applying Game-Based Learning to Webcam Motion Sensor Games for Autistic Students' Sensory Integration Training, Turkish Online Journal of Educational Technology-TOJET, vol.11, issue.4, pp.451-459, 2012.

T. Lynch and I. Ghergulescu, NEWTON Virtual Labs: Introduction and Teacher Perspective, IEEE International Conference on Advanced Learning Technologies (ICALT, 2017.

M. T. Marino and C. C. Beecher, Conceptualizing RTI in 21st-century secondary science classrooms: Video games' potential to provide tiered support and progress monitoring for students with Learning Disabilities, Learning Disability Quarterly, pp.299-311, 2010.

A. N. Moldovan and C. H. Muntean, QoE-aware Video Resolution Thresholds Computation for Adaptive Multimedia, IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (MBSB), pp.1-6, 2017.

A. Moldovan, I. Ghergulescu, and C. H. Muntean, VQAMap: A novel mechanism for mapping objective video quality metrics to subjective MOS scale, IEEE Transactions on Broadcasting, vol.62, issue.3, pp.610-627, 2016.

C. H. Muntean, N. El-mawas, M. Bradford, and P. Pathak, Investigating the impact of an immersive computer-based math game on the learning process of undergraduate students, Proceedings of the 48th IEEE Annual Frontiers in Education Conference (FIE), pp.1-7, 2018.

C. H. Muntean, J. Andrews, and G. Muntean, Final Frontier: An Educational Game on Solar System Concepts Acquisition for Primary Schools, 17th IEEE International Conference on Advanced Learning Technologies (ICALT, pp.335-337, 2017.

C. H. Muntean, G. M. Muntean, J. Mcmanis, and A. I. Cristea, Quality of Experience-LAOS: create once, use many, use anywhere, International Journal of Learning Technology, vol.3, issue.3, pp.209-229, 2007.

G. Radu and M. Bratu, Recuperarea prin înv??are la deficien?ii de intelect, Tratat de Psihopedagogie special?, pp.1208-1218, 2011.

O. Simsek, Use of a Game-Based App as a Learning Tool for Students with Mathematics Learning Disabilities to Increase Fraction Knowledge/Skill. Graduate Theses and Dissertations, 2016.

M. A. Togou, C. Lorenzo, E. Lorenzo, G. Cornetta, and G. Muntean, Raising Students' Interest in STEM Education Via Remote Digital Fabrication: An Irish Primary School Case Study, International Conference on Education and New Learning Technologies (EduLearn), 2018.

N. Tsupros, R. Kohler, and J. Hallinen, STEM education: A project to identify the missing components, 2009.

D. Zhao, A. E. Chis, G. Muntean, and C. H. Muntean, A large-scale Pilot Study on Game-based Learning and Blended Learning Methodologies in Programming Courses, 10th annual International Conference on Education and New Learning Technologies (EDULEARN, pp.3716-3724, 2018.

D. Zhao, C. H. Muntean, and G. Muntean, The Restaurant GAME: A NEWTON Project Serious Game for C Programming Course, AACE 30th Annual conference of the Society for Information Technology and Teacher Education, 2019.