A Gamification Approach for Serious Games

Abstract : Given the attractiveness of younger generations for video games, more and more teachers want to use serious games in their classes. However, the gamification of a training module remains difficult to apprehend for these teachers. In this article, we propose a light and dual gamification approach allowing a teacher to progressively test the implementation of innovative teaching tools based on the game within its own modules. This approach relies on the aggregation of multi-faceted resources and on the progress of a suitable gamification process.
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Conference papers
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https://hal.archives-ouvertes.fr/hal-02181404
Contributor : Thibault Carron <>
Submitted on : Friday, July 12, 2019 - 9:38:52 AM
Last modification on : Thursday, July 18, 2019 - 10:23:28 AM

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Hamza Abed, Philippe Pernelle, Thibault Carron, Stéphane Talbot, David Wayntal, et al.. A Gamification Approach for Serious Games. 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Dec 2018, Wollongong, Australia. pp.551-558, ⟨10.1109/TALE.2018.8615285⟩. ⟨hal-02181404⟩

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