Objet Tangible ou Simulation Numérique : Deux Situations Équivalentes pour l'Apprentissage de la Programmation ?

Abstract : Physical computing is about programming and interacting with a tangible object to learn key concepts of Computer Science. This approach presents several benefits, namely increased student motivation, creativity, and learning gains. Yet, these learning gains hardly are compared with those resulting from the programming of a simulation of a tangible object. This article presents the results of a comparative study we conducted to explore this issue. With this study, we aimed at determining whether the programming of a tangible object or its digital simulation yields significantly different learning gains. Participants were divided into two groups: one programmed an electronic board (the BBC micro:bit) while the other programmed a simulation of it. The results of this experiment suggest that, while both groups significantly improved their understandings of fundamental programming concepts, no significant difference was found when comparing the learning gains between the two groups.
Document type :
Conference papers
Complete list of metadatas

Cited literature [21 references]  Display  Hide  Download

https://hal.archives-ouvertes.fr/hal-02156174
Contributor : Patrick Wang <>
Submitted on : Friday, June 14, 2019 - 10:57:46 AM
Last modification on : Thursday, June 20, 2019 - 1:04:05 AM

File

EIAH_2019.pdf
Files produced by the author(s)

Identifiers

  • HAL Id : hal-02156174, version 1

Collections

Citation

Grégoire Fessard, Patrick Wang, Ilaria Renna. Objet Tangible ou Simulation Numérique : Deux Situations Équivalentes pour l'Apprentissage de la Programmation ?. Environnements Informatiques pour l'Apprentissage Humain, Jun 2019, Paris, France. ⟨hal-02156174⟩

Share

Metrics

Record views

12

Files downloads

15