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Communication Dans Un Congrès Année : 2019

LiVRation: Remote VR live platform with interactive 3D audio-visual service

Takashi Kasuya
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Manabu Tsukada
Shigeki Takasaka
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Takuhiro Mizuno
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Yoshitaka Nomura
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Yuta Ueda
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Hiroshi Esaki
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Résumé

Of late, various audiovisual services based on the internet are being deployed extensively. Among these, object-based audiovisual services are attracting more attention. In 2014, we had established the software defined media (SDM) consortium to investigate object-based and internet-based audiovisual services. Despite the increasing demand and popularity of live concert events, the placement of the microphone and camera limit the free-viewpoint watching of the contents of package media, such as DVDs. In this study, we design and implement an interactive 3D audiovisual service system called LiVRation, with a free-view-listen point. For subjective evaluation, 211 people were made to experience LiVRation and answer a questionnaire, subsequently. In addition, we demonstrated the system in the "Billboard Live Hackasong 2017" hosted by Billboard Japan, and received the first prize, based on the votes of the judges as well as audience.
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Dates et versions

hal-02136247 , version 1 (21-05-2019)

Identifiants

  • HAL Id : hal-02136247 , version 1

Citer

Takashi Kasuya, Manabu Tsukada, Yu Komohara, Shigeki Takasaka, Takuhiro Mizuno, et al.. LiVRation: Remote VR live platform with interactive 3D audio-visual service. IEEE Games Entertainment & Media Conference (IEEE GEM) 2019, Jun 2019, New Haven, United States. ⟨hal-02136247⟩
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