Am I better in VR with a real audience?

Abstract : We present an experimental study using virtual reality (VR) to investigate the effects of a real audience on social inhibition. The study compares a multiuser application, locally or remotely shared. The application engages one user and a real audience (i.e., local or remote conditions) and a control condition where the user is alone (i.e., alone condition). The differences have been explored by analyzing the objective performance (i.e., type and answering time) of users when performing a categorization of numbers task in VR. Moreover, the subjective feelings and perceptions (i.e., perceptions of others, stress, cognitive workload, presence) of each user have been compared in relation to the location of the real audience. The results showed that in the presence of a real audience (in the local and remote conditions), user performance is affected by social inhibitions. Furthermore, users are even more influenced when the audience does not share the same room, despite others are less perceived.
Document type :
Conference papers
Complete list of metadatas

https://hal.archives-ouvertes.fr/hal-02119308
Contributor : Valérie Gouranton <>
Submitted on : Friday, May 3, 2019 - 4:47:26 PM
Last modification on : Thursday, July 4, 2019 - 12:59:53 PM

File

HAL_Social_inhibition-CAMERARE...
Files produced by the author(s)

Identifiers

Citation

Romain Terrier, Nicolas Martin, Jérémy Lacoche, Valérie Gouranton, Bruno Arnaldi. Am I better in VR with a real audience?. CGI 2019 - Computer Graphics International, Jun 2019, Calgary, Canada. pp.28-39, ⟨10.1007/978-3-030-22514-8_3⟩. ⟨hal-02119308⟩

Share

Metrics

Record views

100

Files downloads

75