C. A. , Notes on the synthesis of form, vol.216, 1964.

B. Bach, R. Sicat, J. Beyer, M. Cordeil, and H. Pfister, The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality?, IEEE Transactions on Visualization and Computer Graphics, vol.24, issue.1, pp.457-467, 2018.

P. Chamberlain, P. Gardner, and R. Lawton, Shape of Things to Come, Design Research Now. Birkhäuser Basel, pp.99-116, 2007.

G. Cliquet, M. Perreira, and F. Picarougne, Towards HMD-based Immersive Analytics, Immersive analytics Workshop, IEEE VIS 2017, pp.1-5, 2017.
URL : https://hal.archives-ouvertes.fr/hal-01631306

N. Cross, Designerly Ways of Knowing: Design Discipline Versus Design Science, Design Issues, vol.17, pp.49-55, 2001.

T. Dwyer, K. Marriott, T. Isenberg, K. Klein, N. Riche et al., Immersive Analytics: An Introduction, Immersive Analytics, pp.12-34, 2018.
URL : https://hal.archives-ouvertes.fr/hal-01907533

J. Filho, M. F. Rey, C. M. Freitas, and L. Nedel, Immersive Analytics of DimensionallyReduced Data Scatterplots, Workshop on Immersive Analytics at IEEE Vis, pp.1-5, 2017.

A. Findeli, . Brouillet, C. Martin, R. Moineau, and . Tarrago, Research through design and transdisciplinarity: A tentative contribution to the methodology of design research, Swiss Design network symposium, pp.67-91, 2008.
URL : https://hal.archives-ouvertes.fr/hal-00995468

S. A. Gregory, Design Science, The Design Method, pp.323-330, 1966.

L. Nelson, D. Cook, and C. Cruz-neira, Xgobi vs the c2: Results of an experiment comparing data visualization in a 3-d immersive virtual reality environment with a 2-d workstation display, Computational Statistics, vol.1, pp.39-52, 1999.

B. Shneiderman, Why not make interfaces better than 3D reality?, IEEE Computer Graphics and Applications, vol.23, pp.12-15, 2003.