A new implementation of Spat in Max

Thibaut Carpentier 1
1 Equipe Espaces acoustiques et cognitifs
STMS - Sciences et Technologies de la Musique et du Son
Abstract : Ircam spat~ is a real-time audio engine dedicated to sound spatialization, artificial reverberation, and sound diffusion. This paper introduces a new major revision of the software package (spat~ 5), and its integration in the Max environment. First, we present the newly adopted OSC interface that is used throughout the library for controlling the processors; we discuss the motivations for this choice, the syntax in use, and the potential benefits in terms of us-ability, performances, customization, etc. Then we give an overview of new features introduced in this release, covering Higher Order Ambisonics processing, object-based audio production, enhanced inter-operability with VR or graphics frameworks, etc.
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Thibaut Carpentier. A new implementation of Spat in Max. 15th Sound and Music Computing Conference (SMC2018), Jul 2018, Limassol, Cyprus. pp.184 -- 191. ⟨hal-02094499⟩

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