Raw point cloud deferred shading through screen space pyramidal operators

Abstract : We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal reconstruction by the pull push algorithm. Then a new pyramidal smooth normals estimator enables subsequent deferred shading. We demonstrate on various real-world complex objects and scenes that our method achieves better visual results and is one order of magnitude more efficient comparing to state of the art algorithms.
Liste complète des métadonnées

https://hal.archives-ouvertes.fr/hal-01959578
Contributor : Jean-Emmanuel Deschaud <>
Submitted on : Monday, January 14, 2019 - 4:51:57 PM
Last modification on : Thursday, February 7, 2019 - 3:36:36 PM
Document(s) archivé(s) le : Monday, April 15, 2019 - 12:12:50 PM

Identifiers

  • HAL Id : hal-01959578, version 1

Citation

Hassan Bouchiba, Jean-Emmanuel Deschaud, Francois Goulette. Raw point cloud deferred shading through screen space pyramidal operators. 39th Eurographics, Apr 2018, Delft, Netherlands. ⟨hal-01959578⟩

Share

Metrics

Record views

35

Files downloads

24