Raw point cloud deferred shading through screen space pyramidal operators

Abstract : We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal reconstruction by the pull push algorithm. Then a new pyramidal smooth normals estimator enables subsequent deferred shading. We demonstrate on various real-world complex objects and scenes that our method achieves better visual results and is one order of magnitude more efficient comparing to state of the art algorithms.
Type de document :
Communication dans un congrès
39th Eurographics, Apr 2018, Delft, Netherlands. Eurographics proceedings
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https://hal.archives-ouvertes.fr/hal-01959578
Contributeur : Jean-Emmanuel Deschaud <>
Soumis le : lundi 14 janvier 2019 - 16:51:57
Dernière modification le : jeudi 7 février 2019 - 15:36:36

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  • HAL Id : hal-01959578, version 1

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Hassan Bouchiba, Jean-Emmanuel Deschaud, Francois Goulette. Raw point cloud deferred shading through screen space pyramidal operators. 39th Eurographics, Apr 2018, Delft, Netherlands. Eurographics proceedings. 〈hal-01959578〉

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