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Raw point cloud deferred shading through screen space pyramidal operators

Abstract : We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal reconstruction by the pull push algorithm. Then a new pyramidal smooth normals estimator enables subsequent deferred shading. We demonstrate on various real-world complex objects and scenes that our method achieves better visual results and is one order of magnitude more efficient comparing to state of the art algorithms.
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Contributor : Jean-Emmanuel Deschaud Connect in order to contact the contributor
Submitted on : Monday, January 14, 2019 - 4:51:57 PM
Last modification on : Wednesday, November 17, 2021 - 12:31:05 PM
Long-term archiving on: : Monday, April 15, 2019 - 12:12:50 PM


  • HAL Id : hal-01959578, version 1


Hassan Bouchiba, Jean-Emmanuel Deschaud, Francois Goulette. Raw point cloud deferred shading through screen space pyramidal operators. 39th Eurographics, Apr 2018, Delft, Netherlands. ⟨hal-01959578⟩



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