Making Complexity Fun-Machining Procedures in Mechanical Engineering

Abstract : Gamification can be defined as the development of playability of an object or a situation that was not initially playable. When it comes to learning machining procedures in mechanical engineering, the game appears to be an effective way to handle procedures' high level of complexity. Through the study of the serious game Mecagenius, we shall defend the thesis that gamifying the acquisition of cognitive and technical knowledge allows its complexity to be better grasped and matters to be simplified, on one hand by the use of gameplay mechanics, on another hand by leveling several types of complexity in multi-layers game levels. Encouraged to try and involved by the level design, we will show how learners handle more and more complex operations.
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https://hal.archives-ouvertes.fr/hal-01950775
Contributor : Pierre Naegelen <>
Submitted on : Tuesday, December 11, 2018 - 9:16:46 AM
Last modification on : Friday, October 11, 2019 - 8:23:02 PM

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  • HAL Id : hal-01950775, version 1

Citation

Victor Potier, Catherine Pons-Lelardeux, Michele Lalanne, Pierre Lagarrigue. Making Complexity Fun-Machining Procedures in Mechanical Engineering. International Journal of Engineering Education, 2016, 32 (1), pp.491--500. ⟨hal-01950775⟩

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