, One of the main French website with various unplugged activities to help teachers teach computer science

. Lightbot,

. Robotprog,

L. Turtle,

S. Kubicki, D. Pasco, and I. Arnaud, « Using a Serious Game with a Tangible Tabletop Interface to Promote Student Engagement in a First Grade Classroom: A Comparative Evaluation Study, International Journal of Information Technology, vol.4, pp.381-389, 2015.

M. Schubert, A. Serna, and G. S. , Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer, proceeding of the International Conference on Advanced Learning Technologies (ICALT), pp.610-612, 2012.
URL : https://hal.archives-ouvertes.fr/hal-01353116

B. Schneider, P. Jermann, G. Zufferey, and P. Dillenbourg, Benefits of a Tangible Interface for Collaborative Learning and Interaction, vol.4, pp.222-232, 2011.

S. Price and T. Falcão, Where the attention is: Discovery learning in novel tangible environments, vol.23, pp.499-512, 2011.

F. Scharf, T. Winkler, M. Herczeg, and . Tangicons, Algorithmic Reasoning in a Collaborative Game for Children in Kindergarten and First Class, Proceedings of the International Conference on Interaction Design and Children, pp.242-249, 2008.

M. U. Bers and M. S. Horn, Tangible programming in early childhood: Revisiting developmental assumptions through new technologies: Childhood in a digital world, High-tech tots, 2009.

S. Magnenat, M. Ben-ari, S. Klinger, and R. W. Sumner, Enhancing Robot Programming With Visual Feedback and Augmented Reality, proceedings of the Annual Conference on Innovation and Technology in Computer Science Education (ITiCSE), pp.153-158, 2015.
DOI : 10.1145/2729094.2742585

URL : https://www.research-collection.ethz.ch/bitstream/20.500.11850/155093/1/eth-47727-01.pdf

L. Mindstorms,

O. Shaer, M. Strait, C. Valdes, H. Wang, T. Feng et al., The design, development, and deployment of a tabletop interface for collaborative exploration of genomic data, International Journal of Human-Computer Studies, vol.70, issue.10, pp.746-764, 2012.