, One of the main French website with various unplugged activities to help teachers teach computer science
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« Using a Serious Game with a Tangible Tabletop Interface to Promote Student Engagement in a First Grade Classroom: A Comparative Evaluation Study, International Journal of Information Technology, vol.4, pp.381-389, 2015. ,
Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer, proceeding of the International Conference on Advanced Learning Technologies (ICALT), pp.610-612, 2012. ,
URL : https://hal.archives-ouvertes.fr/hal-01353116
, Benefits of a Tangible Interface for Collaborative Learning and Interaction, vol.4, pp.222-232, 2011.
, Where the attention is: Discovery learning in novel tangible environments, vol.23, pp.499-512, 2011.
Algorithmic Reasoning in a Collaborative Game for Children in Kindergarten and First Class, Proceedings of the International Conference on Interaction Design and Children, pp.242-249, 2008. ,
Tangible programming in early childhood: Revisiting developmental assumptions through new technologies: Childhood in a digital world, High-tech tots, 2009. ,
Enhancing Robot Programming With Visual Feedback and Augmented Reality, proceedings of the Annual Conference on Innovation and Technology in Computer Science Education (ITiCSE), pp.153-158, 2015. ,
DOI : 10.1145/2729094.2742585
URL : https://www.research-collection.ethz.ch/bitstream/20.500.11850/155093/1/eth-47727-01.pdf
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The design, development, and deployment of a tabletop interface for collaborative exploration of genomic data, International Journal of Human-Computer Studies, vol.70, issue.10, pp.746-764, 2012. ,