User embodiment in collaborative virtual environments, Proceedings of CHI 1995, pp.242-249, 1995. ,
Influence of Contextual Objects on Spatial Interactions and viewpoints sharing in Virtual Environments, Virtual Reality, vol.17, pp.1-15, 2012. ,
URL : https://hal.archives-ouvertes.fr/hal-00757310
Collaborative Virtual Environments: Digital Places and Spaces for Interaction, 2001. ,
Manipulation of non-verbal interaction style and demographic embodiment to increase anthropomorphic computer character credibility, International journal of human-computer studies, vol.62, pp.281-306, 2005. ,
Studying the sense of embodiment in VR shared experiences, IEEE VR 2018, pp.1-8, 2018. ,
URL : https://hal.archives-ouvertes.fr/hal-01804949
The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment, Proceedings of CHI 2003, pp.529-536, 2003. ,
Fidelity of simulation and transfer of training: a review of the problem. Department of Transportation, Federal Aviation Administration, 1969. ,
Fragmented interaction: Establishing mutual orientation in virtual environments, Proceedings of the ACM CSCW, pp.217-226, 1998. ,
The sense of embodiment in virtual reality, Presence: Teleoperators and Virtual Environments, vol.21, pp.373-387, 2012. ,
The effect of avatar realism in immersive social virtual realities, Proceedings of the ACM VRST 2017, p.39, 2017. ,
Never Blind in VR" enhancing the virtual reality headset experience with augmented virtuality, Proceedings of IEEE VR 2015, pp.347-348, 2015. ,
Avatars and computer-mediated communication: a review of the definitions, uses, and effects of digital representations, Review of Communication Research, vol.6, pp.30-53, 2018. ,
Remote collaboration in virtual reality: asymmetrical effects of task distribution on spatial processing and mental workload, Virtual Reality, vol.20, pp.213-220, 2016. ,
URL : https://hal.archives-ouvertes.fr/hal-01364040
Avatar realism and social interaction quality in virtual reality, Proceedings of IEEE VR 2016, pp.277-278, 2016. ,
Collaboration in immersive and non-immersive virtual environments, Immersed in Media, 2015. ,
Lie tracking: social presence, truth and deception in avatar-mediated telecommunication, Proceedings of CHI 2010, pp.1039-1048, 2010. ,