Physical Zero-Knowledge Proof for Makaro

Abstract : Makaro is a logic game similar to Sudoku. In Makaro, a grid has to be filled with numbers such that: given areas contain all the numbers up to the number of cells in the area, no adjacent numbers are equal and some cells provide restrictions on the largest adjacent number. We propose a proven secure physical algorithm, only relying on cards, to realize a zero-knowledge proof of knowledge for Makaro. It allows a player to show that he knows a solution without revealing it.
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Communication dans un congrès
SSS 2018 - 20th International Symposium on Stabilization, Safety, and Security of Distributed Systems, Nov 2018, Tokyo, Japan. Stabilization, Safety, and Security of Distributed Systems - 20th International Symposium, SSS 2018, Tokyo, Japan, November 4-7, 2018, Proceedings
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Contributeur : Jannik Dreier <>
Soumis le : mercredi 17 octobre 2018 - 22:41:35
Dernière modification le : mercredi 5 décembre 2018 - 13:23:32

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  • HAL Id : hal-01898048, version 1

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Xavier Bultel, Jannik Dreier, Jean-Guillaume Dumas, Pascal Lafourcade, Daiki Miyahara, et al.. Physical Zero-Knowledge Proof for Makaro. SSS 2018 - 20th International Symposium on Stabilization, Safety, and Security of Distributed Systems, Nov 2018, Tokyo, Japan. Stabilization, Safety, and Security of Distributed Systems - 20th International Symposium, SSS 2018, Tokyo, Japan, November 4-7, 2018, Proceedings. 〈hal-01898048〉

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