Combining Digital and Traditional Visualisation Techniques in Community-Based Planning and Design, Digit. Creat, vol.10, issue.2, pp.91-103, 1999. ,
Public Participation: Technology and Democracy, J. Archit. Educ, vol.53, issue.4, pp.220-228, 2000. ,
Using visualization techniques for enhancing public participation in planning and design: process, implementation, and evaluation, Landsc. Urban Plan, vol.45, issue.1, pp.37-45, 1999. ,
Visualization Tools and Methods in Community Planning: From Freehand Sketches to Virtual Reality, J. Plan. Lit, vol.17, issue.2, pp.189-211, 2002. ,
others: Coder les données, Conduire un Proj. Rech. une Perspect. Qual, pp.245-290, 2003. ,
Une approche et un outil pour l'évaluation subjective et objective de l'utilisabilité des systèmes interactifs : application à un système d'aide à l'information voyageurs, 2016. ,
, , 2001.
In search of visualization challenges: The development and implementation of visualization tools for supporting dialogue in urban planning processes, Environ. Plan. B Urban Anal. City Sci, vol.44, issue.6, pp.1012-1035, 2017. ,
ARTHUR: A Collaborative Augmented Environment for Architectural Design and Urban Planning, JVRB-J. Virtual Real. Broadcast, vol.1, issue.1, 2004. ,
Interactive Urban Design using integrated planning requirements control, Autom. Constr, vol.14, issue.2, pp.207-213, 2005. ,
Participant observation: a guide for fieldworkers, 2002. ,
Handbook of methods in cultural anthropology, pp.259-300, 1998. ,
Design and evaluation of a realworld virtual environment for architecture and urban planning, Massachusetts Inst. Technol. Press, vol.16, issue.3, 2007. ,
URL : https://hal.archives-ouvertes.fr/inria-00070528
Urban Simulation and the Luminous Planning Table Bridging the Gap between the Digital and the Tangible, J. Plan. Educ. Res, vol.21, pp.196-203, 2001. ,
Interactive Space Generation through Play Exploring Form Creation and the Role of Simulation on the Design Table, Int. J. Archit. Comput. 3, 2005. ,
A collaborative virtual environment for public consultation in the urban planning process, Proceedings Theory and Practice of Computer Graphics, pp.104-111, 2004. ,
Conduire un projet de recherche. Une perspective qualitative, 2003. ,
URL : https://hal.archives-ouvertes.fr/halshs-00440011
Information technology as a tool for public participation in urban planning: a review of experiments and potentials, Des. Stud, vol.28, issue.3, pp.289-307, 2007. ,
Information technology as a tool for public participation in urban planning: a review of experiments and potentials, Des. Stud, 2007. ,
Design Science in Information Systems Research, Des. Sci. IS Res. MIS Q, vol.28, issue.1, pp.75-105, 2004. ,
The Investigation on Using Unity3D Game Engine in Urban Design Study, vol.3, pp.1-18, 2009. ,
Breaking out: New freedoms in urban (re) design work by adding immersive environments, Int. J. Archit. Comput, vol.14, issue.2, pp.103-118, 2016. ,
Virtual worlds as support tools for public engagement in urban design, Planning Support Systems and Smart Cities, pp.391-408, 2015. ,
DOI : 10.1007/978-3-319-18368-8_21
Digital system of tools for public participation and education in urban design: Exploring 3D ICC. Digit. Phys, Proc. 30th eCAADe Conf, 2012. ,
ICT enabled participatory urban planning and policy development, Transform. Gov. People, Process Policy, vol.8, issue.2, pp.205-229, 2014. ,
DOI : 10.1108/tg-09-2013-0030
Owning the city: New media and citizen engagement in urban design. First Monday, vol.18, 2013. ,
On the Validity of Immersive Virtual Reality as Tool for Multisensory Evaluation of Urban Spaces, Energy Procedia, vol.78, pp.471-476, 2015. ,
Towards a framework for geospatial tangible user interfaces in collaborative urban planning, J. Geogr. Syst, pp.1-22, 2018. ,
Citizen Design Science: A strategy for crowd-creative urban design, Cities, vol.72, pp.181-188, 2018. ,
DOI : 10.1016/j.cities.2017.08.018
URL : https://doi.org/10.1016/j.cities.2017.08.018
Studying Information Technology in Organizations: Research Approaches and Assumptions, Inf. Syst. Res, vol.2, issue.1, pp.1-28, 1991. ,
DOI : 10.4135/9781849209687.n4
URL : http://archive.nyu.edu/bitstream/2451/14404/1/IS-90-04.pdf
Research Commentary: Desperately Seeking the "IT" in IT Research-A Call to Theorizing the IT Artifact, Inf. Syst. Res, vol.12, issue.2, pp.121-134, 2001. ,
The value of Community Informatics to participatory urban planning and design: a case-study in Helsinki, J. Community Informatics, vol.6, issue.2, 2010. ,
, Convivial toolbox. BIS, 2012.
Using interactive 3-D visualization for public consultation, 2010. ,
Augmented Reality and Tangible Interfaces in Collaborative Urban Design, Computer-Aided Architectural Design Futures (CAADFutures), pp.3-16, 2007. ,
DOI : 10.1007/978-1-4020-6528-6_1
URL : https://cumincad.architexturez.net/system/files/pdf/cf2007_003.content.pdf
Sketchand+ A collaborative augmented reality sketching application, Proceedings of the Conference on Computer-Aided Architectural Design Research, pp.209-219, 2003. ,
Informing the Design of DirectTouch Tabletops, 2006. ,
User Evaluation of the Urban Park Design Implementation with Participatory Approach Process, Procedia-Soc. Behav. Sci, vol.216, pp.306-315, 2016. ,
Modelling with stakeholders-Next generation, Environ. Model. Softw, vol.77, pp.196-220, 2016. ,
DOI : 10.1016/j.envsoft.2015.11.016
, , 2000.
Using minecraft for youth participation in urban design and governance, 2015. ,
A virtual globe-based 3D visualization and interactive framework for public participation in urban planning processes, Comput. Environ. Urban Syst, vol.34, issue.4, pp.291-298, 2010. ,
others: Urban design compendium. English Partnerships/Housing Corp, p.44, 2000. ,
, Everyday Objects as Interface : Collaborative MouseHaus Table , a Physical Interface for Urban Design