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Communication Dans Un Congrès Année : 2018

Virtual reality / Augmented reality / Subjective Reality: gadget or reality in chemical engineering education and industry?

Résumé

Virtual reality (VR) is a computer technology used to generate realistic images, sounds and sometimes other sensations, that simulate a user's physical presence in a virtual or imaginary environment. VR usually uses special headsets or dedicated devices to produce its effects. The main applications of virtual reality are gaming, entertainment and training. There are also some applications for healthcare. Augmented reality (AR) is a live view of a physical, real-world environment whose elements are “augmented” by virtual inputs such as text, sound, video, graphics, etc. AR usually uses smartphones or tablet devices to produce these “additions”. Augmented reality has applications in many fields: archaeology, commerce, education, industry, medicine, military, music, navigation, tourism and sightseeing, translation and of course games and visual art. Subjective Reality (SR) is a term in psychology and philosophy denoting the fact that all subjective phenomena are associated with a single point of view. It is also a technical device that allows one to visualize what another person has done as if looking through their eyes: called subjective camera or point of view shot (POV shot) in gaming, sports and cinema, it is also used in medicine for example. These three techniques can sometimes be used in parallel or even coupled. There are already applications of these techniques in chemical engineering industries today, e.g. for operator training, maintenance and monitoring of installations, remote factory control. At a time when a few uses are emerging in teaching, and beyond the aesthetic, attractive and playful/fun side, we will propose a reflection on the pedagogical value of these tools, compared to their development cost and time.
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Dates et versions

hal-01888790 , version 1 (05-10-2018)

Identifiants

  • HAL Id : hal-01888790 , version 1

Citer

Nicole Corsyn, Marie Debacq. Virtual reality / Augmented reality / Subjective Reality: gadget or reality in chemical engineering education and industry?. 23rd International Congress of Chemical and Process Engineering (Chisa 2018), Aug 2018, Prague, Czech Republic. ⟨hal-01888790⟩

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