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Communication Dans Un Congrès Année : 2018

Shape-Aware Material: Interactive Fabrication with ShapeMe

Résumé

Makers often create both physical and digital prototypes to explore a design, taking advantage of the subtle feel of physical materials and the precision and power of digital models. We introduce ShapeMe, a novel smart material that captures its own geometry as it is physically cut by an artist or designer. ShapeMe includes a software toolkit that lets its users generate customized, embeddable sensors that can accommodate various object shapes. As the designer works on a physical prototype, the toolkit streams the artist's physical changes to its digital counterpart in a 3D CAD environment. We use a rapid, inexpensive and simple-to-manufacture inkjet printing technique to create embedded sensors. We successfully created a linear predictive model of the sensors' lengths, and our empirical tests of ShapeMe show an average accuracy of 2 to 3 mm. We present an application scenario for modeling multi-object constructions, such as architectural models, and 3D models consisting of multiple layers stacked one on top of each other. ShapeMe demonstrates a novel technique for integrating digital and physical modeling, and suggests new possibilities for creating shape-aware materials.
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Dates et versions

hal-01872776 , version 1 (12-09-2018)
hal-01872776 , version 2 (21-10-2018)

Identifiants

Citer

Michael Wessely, Theophanis Tsandilas, Wendy Mackay. Shape-Aware Material: Interactive Fabrication with ShapeMe. UIST 2018 - 31st ACM Symposium on User Interface Software and Technology, Oct 2018, Berlin, Germany. pp.127-139, ⟨10.1145/3242587.3242619⟩. ⟨hal-01872776v2⟩
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