Impact of HRTF individualization on player performance in a VR shooter game II - Archive ouverte HAL Accéder directement au contenu
Communication Dans Un Congrès Année : 2018

Impact of HRTF individualization on player performance in a VR shooter game II

Brian F. G. Katz

Résumé

We present the extended results of a previous experiment [1] to assess the impact of individualized binaural rendering on player performance in the context of a VR " shooter game " , as part of a larger project to characterize the impact of binaural rendering quality in various VR applications. Participants played a game in which they were faced with successive enemy targets approaching from random directions on a sphere. Audiovisual cues allowed for target localization. Participants were equipped with an Oculus CV1-HMD, headphones, and two Oculus Touch hand tracked devices as targeting mechanisms. Participants performed six sessions alternatively using their best and worst-match HRTFs from a " perceptually orthogonal " optimized set of 7 HRTFs [2]. Results suggest that the impact of the HRTF on participant performance (speed and movement efficiency) depends both on participant sensitivity and HRTF presentation order.
Fichier principal
Vignette du fichier
hrtf-indiv-in-vr-shooter-game-II.pdf (1.46 Mo) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01863979 , version 1 (29-08-2018)

Identifiants

  • HAL Id : hal-01863979 , version 1

Citer

David Poirier-Quinot, Brian F. G. Katz. Impact of HRTF individualization on player performance in a VR shooter game II. AES International Conference on Audio for Virtual and Augmented Reality, Aug 2018, Redmond, United States. ⟨hal-01863979⟩
140 Consultations
416 Téléchargements

Partager

Gmail Facebook X LinkedIn More