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Accelerated Simulation of Brittle Objects for Interactive Applications

Abstract : This article presents a model that aims at computing deformation and simulating fractures. To allow the use of linear elasticity in small displacements for deformation of a brittle object while still enabling any rigid motion, a rigid reference is computed using the Shape Matching method and all displacements are evaluated with respect to this reference. Fractures are handled using a stress tensor computed at each vertex of the object’s 3D mesh. Some accelerations are proposed, that allow a faster determination of fracture areas and a fast processing of new connected components.
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Contributor : Philippe Meseure Connect in order to contact the contributor
Submitted on : Thursday, July 5, 2018 - 4:45:30 PM
Last modification on : Tuesday, January 4, 2022 - 4:12:35 AM
Long-term archiving on: : Monday, October 1, 2018 - 6:55:17 PM


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  • HAL Id : hal-01831167, version 1



Philippe Meseure, Xavier Skapin, Emmanuelle Darles, Guilhem Delaitre. Accelerated Simulation of Brittle Objects for Interactive Applications. 13th International Conference on Computer Graphics Theory and Applications (VISIGRAPP/GRAPP), Jan 2018, Funchal (Madère), Portugal. pp.28-39. ⟨hal-01831167⟩



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