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Communication Dans Un Congrès Année : 2018

Accelerated Simulation of Brittle Objects for Interactive Applications

Résumé

This article presents a model that aims at computing deformation and simulating fractures. To allow the use of linear elasticity in small displacements for deformation of a brittle object while still enabling any rigid motion, a rigid reference is computed using the Shape Matching method and all displacements are evaluated with respect to this reference. Fractures are handled using a stress tensor computed at each vertex of the object’s 3D mesh. Some accelerations are proposed, that allow a faster determination of fracture areas and a fast processing of new connected components.
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Dates et versions

hal-01831167 , version 1 (05-07-2018)

Identifiants

  • HAL Id : hal-01831167 , version 1

Citer

Philippe Meseure, Xavier Skapin, Emmanuelle Darles, Guilhem Delaitre. Accelerated Simulation of Brittle Objects for Interactive Applications. 13th International Conference on Computer Graphics Theory and Applications (VISIGRAPP/GRAPP), Jan 2018, Funchal (Madère), Portugal. pp.28-39. ⟨hal-01831167⟩
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