Skip to Main content Skip to Navigation
Conference papers

Accelerated Simulation of Brittle Objects for Interactive Applications

Abstract : This article presents a model that aims at computing deformation and simulating fractures. To allow the use of linear elasticity in small displacements for deformation of a brittle object while still enabling any rigid motion, a rigid reference is computed using the Shape Matching method and all displacements are evaluated with respect to this reference. Fractures are handled using a stress tensor computed at each vertex of the object’s 3D mesh. Some accelerations are proposed, that allow a faster determination of fracture areas and a fast processing of new connected components.
Document type :
Conference papers
Complete list of metadata

Cited literature [39 references]  Display  Hide  Download

https://hal.archives-ouvertes.fr/hal-01831167
Contributor : Philippe Meseure Connect in order to contact the contributor
Submitted on : Thursday, July 5, 2018 - 4:45:30 PM
Last modification on : Tuesday, January 4, 2022 - 4:12:35 AM
Long-term archiving on: : Monday, October 1, 2018 - 6:55:17 PM

File

Grapp2018-Paper#2.pdf
Files produced by the author(s)

Identifiers

  • HAL Id : hal-01831167, version 1

Collections

Citation

Philippe Meseure, Xavier Skapin, Emmanuelle Darles, Guilhem Delaitre. Accelerated Simulation of Brittle Objects for Interactive Applications. 13th International Conference on Computer Graphics Theory and Applications (VISIGRAPP/GRAPP), Jan 2018, Funchal (Madère), Portugal. pp.28-39. ⟨hal-01831167⟩

Share

Metrics

Record views

93

Files downloads

82