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How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality

Abstract : Advances in computer graphics algorithms and virtual reality (VR) systems, together with the reduction in cost of associated equipment, have led scientists to consider VR as a useful tool for conducting experimental studies in fields such as neuroscience and experimental psychology. In particular virtual body ownership, where the feeling of ownership over a virtual body is elicited in the participant, has become a useful tool in the study of body representation in cognitive neuroscience and psychology, concerning how the brain represents the body. Although VR has been shown to be a useful tool for exploring body ownership illusions, integrating the various technologies necessary for such a system can be daunting. In this paper, we discuss the technical infrastructure necessary to achieve virtual embodiment. We describe a basic VR system and how it may be used for this purpose, and then extend this system with the introduction of real-time motion capture, a simple haptics system and the integration of physiological and brain electrical activity recordings.
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https://hal.archives-ouvertes.fr/hal-01812797
Contributor : Jean-Marie Normand <>
Submitted on : Monday, June 11, 2018 - 6:42:48 PM
Last modification on : Friday, January 24, 2020 - 10:46:06 AM

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Bernhard Spanlang, Jean-Marie Normand, David Borland, Konstantina Kilteni, Elias Giannopoulos, et al.. How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality. Frontiers in Robotics and AI, Frontiers Media S.A., 2014, 1, ⟨10.3389/frobt.2014.00009⟩. ⟨hal-01812797⟩

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