Skip to Main content Skip to Navigation
Conference papers

Issues and strategies of game design for language learning

Abstract : For the past decade, Game Based Learning (GBL) has been gaining attention in the field of technology enhanced learning in general and that of CALL in particular, as could testify a dedicated issue of ReCALL in (Cornillie, Thorne, and Desmet 2012). Yet some doubts have been raised by some publications. Some doubts are methodological (Girard, Ecalle, and Magnan 2013; Jong, Lee, and Shang 2013), but the more striking could be described as “ontological” (Lavigne 2013) underlined by the “chocolate-coated broccoli” metaphor (Bruckman 1999; Söbke, Bröker, and Kornadt 2013). The game design strategy we describe here stems directly from these doubts.
Complete list of metadatas

Cited literature [37 references]  Display  Hide  Download

https://hal.archives-ouvertes.fr/hal-01811084
Contributor : Mathieu Loiseau <>
Submitted on : Friday, June 8, 2018 - 3:16:43 PM
Last modification on : Thursday, March 26, 2020 - 4:57:55 PM

Identifiers

  • HAL Id : hal-01811084, version 1

Collections

Citation

Mathieu Loiseau. Issues and strategies of game design for language learning. CALICO 2018 — Connecting CALL's past to its future, CALICO; University of Illinois, May 2018, Champaign-Urbana, United States. ⟨hal-01811084⟩

Share

Metrics

Record views

95

Files downloads

92