Issues and strategies of game design for language learning

Abstract : For the past decade, Game Based Learning (GBL) has been gaining attention in the field of technology enhanced learning in general and that of CALL in particular, as could testify a dedicated issue of ReCALL in (Cornillie, Thorne, and Desmet 2012). Yet some doubts have been raised by some publications. Some doubts are methodological (Girard, Ecalle, and Magnan 2013; Jong, Lee, and Shang 2013), but the more striking could be described as “ontological” (Lavigne 2013) underlined by the “chocolate-coated broccoli” metaphor (Bruckman 1999; Söbke, Bröker, and Kornadt 2013). The game design strategy we describe here stems directly from these doubts.
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Communication dans un congrès
CALICO 2018 — Connecting CALL's past to its future, May 2018, Champaign-Urbana, United States. 2018, 〈https://calico.org/calico-conference/calico-2018〉
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Contributeur : Mathieu Loiseau <>
Soumis le : vendredi 8 juin 2018 - 15:16:43
Dernière modification le : mercredi 13 juin 2018 - 18:21:26

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Mathieu Loiseau. Issues and strategies of game design for language learning. CALICO 2018 — Connecting CALL's past to its future, May 2018, Champaign-Urbana, United States. 2018, 〈https://calico.org/calico-conference/calico-2018〉. 〈hal-01811084〉

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