Design based research on learning games, the example of Magic Word v2

Abstract : In this presentation, we aim to give an overview of the improvements made to the first version of Magic Word (Loiseau, Zampa, and Rebourgeon 2015) based on an experiment led with Italian as a Foreign Language learners (Loiseau et al. 2016) and a focus group in 2016. Magic Word was designed as a learning game based on the metaludic rules (Silva 1999) of Boggle which target accuracy skills especially the acquisition of inflection mechanisms. The perception of the game by language teachers (focus on lexicon) and by learners (taste in competitive rules) prompted us to devise entirely new game modes.
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Communication dans un congrès
CALICO 2018 — Connecting CALL's past to its future, May 2018, Champaign-Urbana, United States. 2018, 〈CALICO 2018 — Connecting CALL's past to its future〉
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Contributeur : Mathieu Loiseau <>
Soumis le : vendredi 8 juin 2018 - 15:15:11
Dernière modification le : mercredi 13 juin 2018 - 18:20:53

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Mathieu Loiseau, Arnaud Bey, Virginie Zampa, Pauline Ballot, Racha Hallal. Design based research on learning games, the example of Magic Word v2. CALICO 2018 — Connecting CALL's past to its future, May 2018, Champaign-Urbana, United States. 2018, 〈CALICO 2018 — Connecting CALL's past to its future〉. 〈hal-01811083〉

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