J. Bybee, Usage-Based Grammar and Second Language Acquisition In Handbook of Cognitive Linguistics and Second Language Acquisition, pp.216-242, 2008.

M. T. Cassels, N. White, N. Gee, and C. Hughes, One of the family? Measuring young adolescents' relationships with pets and siblings, Journal of Applied Developmental Psychology, vol.49, pp.12-20, 2017.
DOI : 10.1016/j.appdev.2017.01.003

, Commission Européenne First European Survey on Language Competences: Final Report Luxembourg: Publications Office of the European Union, 2012.

D. Delasalle, Enseigner Une Langue à l'école : A-t-on Les Moyens de Relever Ce Défi Dans Le Contexte Actuel, Études de Linguistique Appliquée, vol.3, issue.151, pp.373-383, 2008.

C. Green, R. Shawn, D. Li, and . Bavelier, Perceptual Learning During Action Video Game Playing, Topics in Cognitive Science, vol.18, issue.2, pp.202-216, 2010.
DOI : 10.1080/01616412.1997.11740765

W. Holland, H. Jenkins, and K. Squire, Theory by Design, The Video Game Theory Reader, pp.25-46, 2003.

M. , Programme d'enseignement de l'école maternelle Bulletin officiel spécial 2. Paris: Ministère de l'Éducation Nationale

S. Meyer, J. Diard, and S. Valdois, How Do Action Video Games Improve Reading Performance? Theoretical Framework and Design Principles of an Educational Software, Based on Visuo-Attentional Training, In . Ajaccio, 2017.
URL : https://hal.archives-ouvertes.fr/hal-02004333

B. Vanpatten, Processing Instruction: An Update, Language Learning, vol.52, issue.4, pp.755-803, 2002.
DOI : 10.1111/1467-9922.00203