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Prosodiya – A Mobile Game for German Dyslexic Children

Abstract : Approximately 4–10% of the German population suffers from developmental dyslexia. The learning disorder afffects educational, personal , and social development of children in a negative way. Mobile serious games have the potential to support dyslexic primary-school children in addition to school support and learning therapy. We propose such a mobile serious game called " Prosodiya " , with the help of which dyslexic children can improve their reading and writing performance. Prosodiya includes innovative and evidence-based interventions that focus on improving the awareness of linguistic features related to syllable stress. We report the results of a pilot study of a preliminary version of the game. Results indicate that the children enjoyed playing the game, that their motivation was maintained, and that they wanted more levels.
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Submitted on : Friday, January 26, 2018 - 3:20:32 PM
Last modification on : Monday, January 29, 2018 - 3:28:59 PM
Document(s) archivé(s) le : Friday, May 25, 2018 - 1:10:42 PM


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  • HAL Id : hal-01693814, version 1


Heiko Holz, Katharina Brandelik, Jochen Brandelik, Benedikt Beuttler, Alexandra Kirsch, et al.. Prosodiya – A Mobile Game for German Dyslexic Children. Games and Learning Alliance conference (GALA), 2017, Lisbon, Portugal. ⟨hal-01693814⟩



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