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Les effets d'une ludification adaptative sur l'engagement des apprenants

Abstract : Gamification is increasingly used to address the lack of learner motivation. However, gamification systems generally do not consider learner's preferences for game mechanics. This paper presents a model to adapt the gamification features to the learners according to their player profile. An evaluation of this model shows that adapted game features increase learner engagement, while counter-adapted game features decrease their motivation.
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https://hal.archives-ouvertes.fr/hal-01643166
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Submitted on : Tuesday, November 21, 2017 - 10:42:44 AM
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Baptiste Monterrat, Elise Lavoué, Sébastien George, Michel Desmarais. Les effets d'une ludification adaptative sur l'engagement des apprenants. STICEF (Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation), ATIEF, 2017, 24 (1), 23p. ⟨10.23709/sticef.24.1.2⟩. ⟨hal-01643166⟩

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